Feature Final Fantasy Online: How Game Design Influences Community Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI
Feature How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico Subtraction in a world of excess
Feature Taking a Look Back at the Weirdly Obscure Mario Pinball Land This strange GBA game doesn’t get enough credit
Feature Nintendo’s Game & Watch Ignited a Design Transformation Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy
Feature The History of Australian Games Classification and Censorship The long, often frustrating story of game classification in Australia
Feature God of War, and Grief An examination of the role of grief in the narratives of the two God of War games
Feature Story of Seasons and the Difficulties of Game Translation How culture and game marketing can affect a franchise
Feature The Magical, Aristocratic Symbolism of The DioField Chronicle Examining the ideas and techniques in Isamu Kamikokuryo's concept art
Feature A Dreamcast in the Shape of Sonic’s Head Once shunned, this variant of Sega’s final console is now a collector’s item
Feature Rip and Tear: How Doom Changed the Gaming Landscape The iconic franchise has a long history of innovation and controversy
Feature Frozen Flame Goes for the Survival Crown Does this new early-access upstart have the chops to gain Valheim-like success?