Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity
Game Design Video Game Tutorials Are Awful Developers could make tutorials that are seamless, fun, and relevant
Game Design Kirby’s Fun Core: A Delicate Balance of Experimentation A study on the history of Kirby game design
Opinion Playing and Rating Game Jam Games What are game jams, and are there good games being made there?
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Game Design Crafting Rewarding Moments with Elden Ring A game designer's analysis of Elden Ring's approach to player rewards
Game Design Applying Usability Heuristics to Undertale Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics
Game Design Secrets in the Files: Epistolary Stories in Video Games There’s a long literary tradition of telling stories through letters; here’s how it works in games
Game Design The Illusion of Choice Lessons from the Writing Excuses intensive course on writing for games