Feature Shin Megami Tensei: Devil Survivor and Laplace's Demon Thought Experiment Comparing Shin Megami Tensei's plot with the famous philosophical experiment
Game Design Stardew Valley - On Crops and Randomness Examining the concept of gameplay variety through luck
Game Design The Difference Between Cohesion and Coherence in Video Games Understanding the dichotomy between internal and external analysis
Opinion Endings in Choice-Driven Games: How to Get Them Right Every path has its destination, but some roads are more rewarding than others
Game Development Is Anyone Listening? Analysing the Disconnect Between Developers and Their Communities Examining the reasons that developers may not seem to be responding to criticism of their games
Opinion Learn the Right Lessons When Studying Video Games The line between “Inspired By” and “Copying”
Game Design Journey Games: From Japan to Egypt What do JRPGs and one Assassin's Creed game have in common?
Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity