Game Design The Joyful Design of Tinykin A technical review of this delightful platformer using a game design framework
Game Design The Scary Secrets of Horror Design From Silent Hill 4 What a 18-year-old game can teach us about horror design
Feature Escapism or Realism: Tackling Racial Bias in Gaming Should mainstream games depict ideal inclusion or real oppression?
Feature Intellectual Difficulty and Fairness in Tactical and Puzzle Games Examining the difference between difficulty and fairness and how they apply to games
Game Design What I Learned Making My First Twine Game Tips and tricks to help you create your own game
Game Design How Games Can Give Insights and Solutions to UX Problems Anything you love can teach you lessons that apply to your work
Opinion How I Went From Dismissing Indie Games to Loving Them The story of goofy graphics, clunky controls, and a newfound love for passion projects
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare