Opinion Pokémon Has a World-Building Problem Despite recent attempts, Pokémon Scarlet and Violet feature a shell of the world Game Freak once created
Game Design Why Random Encounters Shouldn’t Disappear in RPGs How random encounter system can be designed in a modern and enjoyable way in current RPGs
Game Design Getting Lost (by Design) in Hollow Knight Team Cherry’s bug-filled caper makes you earn your exploration
Game Design Analysing the UX Design of the FIFA Mobile App A constructively critical look at FIFA's mobile version
Game Design Game Developers are the Masters of Smoke and Mirrors The incredible techniques that make the impossible a reality
Game Design The Helpful, Harmful Sounds of Thumper Rhythm violence where the beat guides you and tears you down
Game Design The Joyful Design of Tinykin A technical review of this delightful platformer using a game design framework
Game Design The Scary Secrets of Horror Design From Silent Hill 4 What a 18-year-old game can teach us about horror design