Opinion Thou Art I…and I Am Thou: Persona 4’s Reflections on Human Bonds The popular JRPG shows how human relationships can make or break a life
Game Design Infinity Series: Visual Novels From a Game Design Perspective There's more than one way to tell a visual novel
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Opinion Ghost of Tsushima Is About People How Sucker Punch told their story through individual characters rather than sweeping narrative
Review Shadows of Doubt: A Murder in Capitalist Paradise Will you catch the criminals... or become one?