Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility
Preview Shadow Gambit: The Cursed Crew Gives Stealth Tactics a Pirate Makeover Set sail for sneaky tactical action
Preview Getting Strategic: Top Picks From Tacticon 2023 Game design guru Josh Bycer gives his top picks from Tacticon 2023
Opinion The One Thing I Want To See in Civilization 7 Examining the leader screens in previous Civilization games and hopes for the upcoming installment
Review Surviving the Deep Freeze in Frostpunk A frustratingly addictive survival sim that won’t let go
Feature Master of Orion II Is a Forgotten Marvel Build an interstellar empire in Master of Orion II, a forgotten gem from 1996
Review One Spin for IXION, One Leap for Space Sims? This promising "Frostpunk in space" needs some refinements in order to truly shine
Opinion Star Trek Armada - Could a Third Game Happen? What could a third game in the classic RTS franchise look like?
Feature A Drop Of Blood, A Pinch Of Salt: Triangle Strategy, And Endless War Triangle Strategy's grand story echoes the truth of real wars
Guide Intro to Europa Universalis IV: The First Turn An accessible guide for newcomers on how to conquer Europa Universalis IV
Review Revisiting NetStorm: Islands at War An enchanting 1997 real-time strategy game that was ahead of its time
Feature Returning to The Nations How a 2001 city-building sim flipped gender roles and raised both eyebrows and questions
Review Returning to The Gates of Asgard How a 2002 real-time strategy game, charming as it still is, appears surprisingly antiquated from today’s perspective