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SUPERJUMP

When Mario Met Sonic at the Olympic Games
Opinion

When Mario Met Sonic at the Olympic Games

It's a them!

Harel Cohen
Harel Cohen Sep 10, 2024 • 8 min read
SUPERJUMP's New YouTube Channel is Here
SUPERJUMP Weekly

SUPERJUMP's New YouTube Channel is Here

Showcasing our first video feature and Gius Calminiti's Tower Factory

SUPERJUMP Team Andrew Johnston Felipe Dal Molin
SUPERJUMP Team, Andrew Johnston, Felipe Dal Molin Sep 8, 2024 • 5 min read
Zenless Zone Zero Shows the Limits of Mobile Action Games
Opinion

Zenless Zone Zero Shows the Limits of Mobile Action Games

Zeroing out on gameplay, but not on monetization

Josh Bycer
Josh Bycer Sep 8, 2024 • 5 min read
The Game Design Tunnel Vision Problem
Game Design

The Game Design Tunnel Vision Problem

Not the forest for the games

Josh Bycer
Josh Bycer Sep 8, 2024 • 8 min read
WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures
WordPlayer

WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures

Follow the clues, if you can

James O’Connor
James O’Connor Sep 6, 2024 • 8 min read
Nintendo World Championships Brings a Form of esports to Everyone
Opinion

Nintendo World Championships Brings a Form of esports to Everyone

What's old is new again

Jahanzeb Khan
Jahanzeb Khan Sep 4, 2024 • 5 min read
How The X-Com Files Delivers Smaller Scale Strategy
Game Design

How The X-Com Files Delivers Smaller Scale Strategy

The TU is out there

Josh Bycer
Josh Bycer Sep 2, 2024 • 5 min read
Pocket Universes
SUPERJUMP Weekly

Pocket Universes

Showcasing handheld gaming and REPLACED

SUPERJUMP Team Andrew Johnston Jade Hadfield
SUPERJUMP Team, Andrew Johnston, Jade Hadfield Sep 1, 2024 • 6 min read
Hidden Gems of Game Design Volume 27
Hidden Gems

Hidden Gems of Game Design Volume 27

Featuring GhostControl Inc and Europa 1400: The Guild

Josh Bycer Antony Terence
Josh Bycer, Antony Terence Aug 31, 2024 • 5 min read
Is the Execution Barrier of Fighting Games Too High?
Game Design

Is the Execution Barrier of Fighting Games Too High?

Why newcomers struggle with the fighting games and how we can make them more accessible

Adrian Ma
Adrian Ma Aug 29, 2024 • 8 min read
The Genius Communication of Elden Ring
Opinion

The Genius Communication of Elden Ring

The language of The Lands Between

Jared McCarty
Jared McCarty Aug 27, 2024 • 7 min read
Atari Adventures
SUPERJUMP Weekly

Atari Adventures

Showcasing Atari and ctrl.alt.DEAL

SUPERJUMP Team Andrew Johnston Jonathan Thornburg
SUPERJUMP Team, Andrew Johnston, Jonathan Thornburg Aug 25, 2024 • 6 min read
A character in samurai-style fighting garb watches a ruined city with a red sky.
Opinion

Brain Drive: A Retrospective on Scarlet Nexus

Exploring the light and darkness of combat in the brainpunk world of Scarlet Nexus

Rachel Alm
Rachel Alm Aug 24, 2024 • 12 min read
Choices Have Consequences in 428: Shibuya Scramble
Feature

Choices Have Consequences in 428: Shibuya Scramble

Branching paths take you to interesting destinations

C.S. Voll
C.S. Voll Aug 23, 2024 • 5 min read
Now Playing at SUPERJUMP, Issue 25
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 25

What are you playing?

All authors
Bryan Finck Bryan Finck
Charlotte Huston Charlotte Huston
C.S. Voll C.S. Voll
Taylor D. Levesque Taylor D. Levesque
Priya Sridhar Priya Sridhar
Ignas Vieversys Ignas Vieversys
Bryan Finck Charlotte Huston C.S. Voll +3
Multiple authors Aug 21, 2024 • 7 min read
Has Esports Helped the Game Industry?
Game Design

Has Esports Helped the Game Industry?

Is it a competitive market?

Josh Bycer
Josh Bycer Aug 20, 2024 • 8 min read
Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It
Opinion

Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It

What is the future of Twitch ANZ?

David Smith Aug 18, 2024 • 7 min read
Lands of the Ancient Lords: A 'Soulsborne' Celebration
SUPERJUMP Weekly

Lands of the Ancient Lords: A 'Soulsborne' Celebration

Showcasing everything 'souls' (from Demon's and Dark Souls through to Bloodborne and Elden Ring)

SUPERJUMP Team Andrew Johnston Leah Isobel
SUPERJUMP Team, Andrew Johnston, Leah Isobel Aug 18, 2024 • 6 min read
Crafting Mystery and Magic: An Interview with HeR Interactive
Interview

Crafting Mystery and Magic: An Interview with HeR Interactive

Learning the secrets of a good mystery - the Nancy Drew way

Rachel Alm
Rachel Alm Aug 18, 2024 • 11 min read
Live Service Killed the Suicide Squad
Game Design

Live Service Killed the Suicide Squad

How the necessities of live service squashed the Squad

Alex Kubodera
Alex Kubodera Aug 17, 2024 • 4 min read
Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Preview

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered

A preview of the first three cases from the remake

James O’Connor
James O’Connor Aug 16, 2024 • 7 min read
Phantom Fury and the Beauty of Homage
Review

Phantom Fury and the Beauty of Homage

Satisfying our boomer shooter cravings

Jared McCarty
Jared McCarty Aug 15, 2024 • 6 min read
FFXIV: Dawntrail Job Guide
Guide

FFXIV: Dawntrail Job Guide

Everything there is to know about the jobs in this epic MMO

Rachel Alm
Rachel Alm Aug 14, 2024 • 14 min read
My Quest to Find a Specific Demo Disc from 1997
Feature

My Quest to Find a Specific Demo Disc from 1997

Tracking down "Harvey Norman: The CD-ROM"

Gavin Annand
Gavin Annand Aug 13, 2024 • 7 min read
Games UX
SUPERJUMP Weekly

Games UX

Showcasing user experience design in video games

SUPERJUMP Team Andrew Johnston Anselmo Jason
SUPERJUMP Team, Andrew Johnston, Anselmo Jason Aug 11, 2024 • 7 min read
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