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SUPERJUMP

The Mojave Horror - The Terrifying Vaults of Fallout: New Vegas
Feature

The Mojave Horror - The Terrifying Vaults of Fallout: New Vegas

The evils of the Vault-Tec Corporation

  • Jared McCarty
Jared McCarty Mar 6, 2023 • 9 min read
How to Get Your Friends and Family to Play Video Games With You
Opinion

How to Get Your Friends and Family to Play Video Games With You

Handy tips to spread your love of gaming

  • James Adam
James Adam Mar 6, 2023 • 6 min read
SUPERJUMP Podcast: Video Game Adaptations
SUPERJUMP Podcast

SUPERJUMP Podcast: Video Game Adaptations

Season 4, Episode 5

  • Tristan Jung
Tristan Jung Mar 5, 2023 • 1 min read
SUPERJUMP Weekly: Easter Eggs, Arcade Machines, and A.I. Writers
SUPERJUMP Weekly

SUPERJUMP Weekly: Easter Eggs, Arcade Machines, and A.I. Writers

Issue #36: February 25 to March 3

  • James Burns
James Burns Mar 5, 2023 • 6 min read
Hi-Fi Rush Deserves Your Attention
Review

Hi-Fi Rush Deserves Your Attention

The kickass sleeper hit of 2023 is here to stay

  • Anselmo Jason
Anselmo Jason Mar 5, 2023 • 4 min read
SNK: The Trials and Tribulations of a Fighting Game Pioneer
Feature

SNK: The Trials and Tribulations of a Fighting Game Pioneer

The developer known for its classic 2D fighters has seen many ups and downs

  • Erick Figueiredo
Erick Figueiredo Mar 5, 2023 • 12 min read
Learning to Troll for the Good of Society
Feature

Learning to Troll for the Good of Society

What destroying a small town taught me about misinformation

Thom Booth Mar 4, 2023 • 4 min read
Unlocking Global Markets: A Guide to Localizing Game Characters
Game Design

Unlocking Global Markets: A Guide to Localizing Game Characters

How do you tailor game characters to different cultures? Explore the ingredients of flawless game localization to speak your players’ language.

  • Alconost
Alconost Mar 4, 2023 • 17 min read
Easter Eggs: The (Fun) Microtransactions of Yesterday
Opinion

Easter Eggs: The (Fun) Microtransactions of Yesterday

How developers’ early experiments in the arcades forged a modern game economy

  • Victoria Zelvin
Victoria Zelvin Mar 3, 2023 • 6 min read
Games to Play With Your Friends When You Don't Want to Think
Opinion

Games to Play With Your Friends When You Don't Want to Think

Go-to games with low barriers to entry

  • Cat Webling
Cat Webling Mar 3, 2023 • 4 min read
ADHD and Open World Video Games
Opinion

ADHD and Open World Video Games

An analysis on the difficulties posed by open world games for folks with ADHD

  • Jonathan Thornburg
Jonathan Thornburg Mar 2, 2023 • 7 min read
Inside the Arcade: "Operation Wolf" (1987)
Feature

Inside the Arcade: "Operation Wolf" (1987)

A Double Dragon alternative?

Billy Hartong Mar 2, 2023 • 5 min read
Meg’s Monster: You Will Believe a Fiend Can Cry
Review

Meg’s Monster: You Will Believe a Fiend Can Cry

Follow a subterranean monster tasked with protecting a human child who has mysterious doomsday powers

  • Andrew Johnston
Andrew Johnston Mar 1, 2023 • 4 min read
Joon Shining Review
Review

Joon Shining Review

The ultimate golfing-platformer challenge

  • Lucas Di Quinzio
Lucas Di Quinzio Mar 1, 2023 • 3 min read
On Building Xbox and PlayStation Exclusives With Sumo Digital
Interview

On Building Xbox and PlayStation Exclusives With Sumo Digital

Sumo Digital has its feet in both Microsoft and Sony's camps

  • Antony Terence
Antony Terence Feb 28, 2023 • 7 min read
Hidden Gems of Game Design: Volume 9
Hidden Gems

Hidden Gems of Game Design: Volume 9

An indie Metroidvania and a classic in the Warhammer universe headline this month's offering

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence Feb 28, 2023 • 4 min read
Wanted: Dead Lies Buried Under Its Own Mistakes
Review

Wanted: Dead Lies Buried Under Its Own Mistakes

A disappointing mess that does few things well

  • Harel Cohen
Harel Cohen Feb 27, 2023 • 8 min read
Clive 'N' Wrench: Platforming How It Used to Be
Review

Clive 'N' Wrench: Platforming How It Used to Be

How old do you like your old-school platformers?

  • Andrew Johnston
Andrew Johnston Feb 27, 2023 • 4 min read
Creating Iconic Art at Activision-Blizzard-King
Interview

Creating Iconic Art at Activision-Blizzard-King

We talk with a visual development artist working on some of gaming's most beloved IP

  • Antony Terence
Antony Terence Feb 26, 2023 • 3 min read
What We Talk About When We Talk About Perfection
Opinion

What We Talk About When We Talk About Perfection

What is perfection in a game?

  • Brandon R Chinn
Brandon R Chinn Feb 26, 2023 • 9 min read
SUPERJUMP Weekly: We Have Merch!
SUPERJUMP Weekly

SUPERJUMP Weekly: We Have Merch!

Issue #35: February 18 to February 24

  • James Burns
James Burns Feb 25, 2023 • 5 min read
Octopath Traveler II Impressions
Review

Octopath Traveler II Impressions

Surpassing the original in nearly every way

  • Paul Lombardo
Paul Lombardo Feb 25, 2023 • 6 min read
A screenshot from the game. A low-poly island at night, covered in long grass, blue-leaved trees, and small rocky paths.
Review

Inward: A New Island With Established Meditation Habits

We need a space for grounding and growth

  • Priya Sridhar
Priya Sridhar Feb 25, 2023 • 3 min read
Inside the Arcade: "Track and Field" (1983)
Feature

Inside the Arcade: "Track and Field" (1983)

We were going for the Gold with Silver quarters

Billy Hartong Feb 24, 2023 • 4 min read
How Video Games Use Reduced Stimulation
Game Design

How Video Games Use Reduced Stimulation

Varying stimulation can dramatically alter game experiences

  • Abhishek Iyer
Abhishek Iyer Feb 24, 2023 • 8 min read
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