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SUPERJUMP

SUPERJUMP Podcast: Crunch
SUPERJUMP Podcast

SUPERJUMP Podcast: Crunch

Season 4, Episode 2

  • Tristan Jung
Tristan Jung Nov 28, 2022 • 1 min read
How Game Jams Quickly Level Up Your Game Dev
Opinion

How Game Jams Quickly Level Up Your Game Dev

Three weeks of game jams taught me more about game development than a year of tutorials

  • Alex Antra
Alex Antra Nov 28, 2022 • 5 min read
What Happened to Sonic’s Roll?
Feature

What Happened to Sonic’s Roll?

Rolling up and down and all around slopes was core to Sonic’s gameplay, but somewhere along the way, the move went missing.

  • Brandon Johnson
Brandon Johnson Nov 28, 2022 • 9 min read
SUPERJUMP Weekly: Steam Deck, Meditation, and Iconic Music
SUPERJUMP Weekly

SUPERJUMP Weekly: Steam Deck, Meditation, and Iconic Music

Issue #22: November 19 to 25

  • James Burns
James Burns Nov 27, 2022 • 3 min read
Tactical TimeScrubbing with Oakenfold
Review

Tactical TimeScrubbing with Oakenfold

A polished tactical experience that should keep you pondering from start to finish

  • Josh GTX
Josh GTX Nov 27, 2022 • 6 min read
Hidden Gems of Game Design: Volume 6
Feature

Hidden Gems of Game Design: Volume 6

Our team is back with another set of games that deserve more attention than they get

  • Josh Bycer
  • Antony Terence
  • B. Cantrell
Multiple authors Nov 27, 2022 • 11 min read
NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins
Feature

NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins

How Keiichi Okabe's music contributes to the identity of the NieR series and the humanism of NieR: Automata

  • Vitor M. Costa
Vitor M. Costa Nov 26, 2022 • 10 min read
Steam Deck Buyer's Guide: A Very Brief List of Games
Feature

Steam Deck Buyer's Guide: A Very Brief List of Games

Get your Steam Deck loaded up with great, verified games

  • Andrew Johnston
Andrew Johnston Nov 25, 2022 • 11 min read
Bravery & Greed Review
Review

Bravery & Greed Review

Another rogue-lite worthy of the name and your time

  • Nathan Kelly
Nathan Kelly Nov 25, 2022 • 8 min read
Defining Real-Time Strategy With Petroglyph Games
Interview

Defining Real-Time Strategy With Petroglyph Games

A lifetime of designing industry-leading RTS games for everyone

  • Bryan Finck
Bryan Finck Nov 24, 2022 • 6 min read
Video Game Music That Changed the World
Feature

Video Game Music That Changed the World

Some of the most important musical tracks in gaming history

  • Chloe Gilholy
Chloe Gilholy Nov 24, 2022 • 4 min read
Using Sanqui Randomizer for a Togetic Solo Run on Pokémon Red
Guide

Using Sanqui Randomizer for a Togetic Solo Run on Pokémon Red

Strategy for a run that only exists through the randomiser

  • Chloe Gilholy
Chloe Gilholy Nov 23, 2022 • 4 min read
A Conversation with James Silva, Creator of Salt and Sanctuary
Interview

A Conversation with James Silva, Creator of Salt and Sanctuary

His remarkable journey provides valuable lessons for aspiring game developers

  • Bryan Finck
Bryan Finck Nov 23, 2022 • 6 min read
Atari 50: The Anniversary Celebration Review
Review

Atari 50: The Anniversary Celebration Review

Celebrating fifty years of Atari in playable museum form

  • Jessica Mullane
Jessica Mullane Nov 22, 2022 • 4 min read
Why I'm Still Meditating With Playne
Opinion

Why I'm Still Meditating With Playne

Games can help us maintain healthy habits

  • Priya Sridhar
Priya Sridhar Nov 22, 2022 • 5 min read
Jak and Daxter's Lasting Precursor Legacy
Feature

Jak and Daxter's Lasting Precursor Legacy

The venerable franchise took daring chances along the way

  • Rachel Alm
Rachel Alm Nov 21, 2022 • 9 min read
How to Study Hard Gameplay and Game Design
Game Design

How to Study Hard Gameplay and Game Design

Why you need to raise the heat

  • Josh Bycer
Josh Bycer Nov 21, 2022 • 8 min read
I’m Giving Up on Stealth Games
Opinion

I’m Giving Up on Stealth Games

What games do wrong, and right, when it comes to stealth

  • Brandon Johnson
Brandon Johnson Nov 20, 2022 • 6 min read
SUPERJUMP Weekly: Trap Runner, Talion's Shadow, and Tabletop Therapy
SUPERJUMP Weekly

SUPERJUMP Weekly: Trap Runner, Talion's Shadow, and Tabletop Therapy

Issue #21: November 12 to 18

  • James Burns
James Burns Nov 20, 2022 • 5 min read
Donut Dodo: Single-Screen Magic
Review

Donut Dodo: Single-Screen Magic

Dodo or donut. There is no try.

  • Bobby Jack
Bobby Jack Nov 20, 2022 • 5 min read
"Give Me Grace": Aging Gracefully With God of War
Opinion

"Give Me Grace": Aging Gracefully With God of War

Growing up with Kratos

  • Jessica Mullane
Jessica Mullane Nov 19, 2022 • 3 min read
NecroBoy - First Impressions
Preview

NecroBoy - First Impressions

Is Necroboy really evil?

  • Priya Sridhar
Priya Sridhar Nov 19, 2022 • 6 min read
Analysing the UX Design of the FIFA Mobile App
Game Design

Analysing the UX Design of the FIFA Mobile App

A constructively critical look at FIFA's mobile version

  • Maria Meireles
Maria Meireles Nov 18, 2022 • 10 min read
6 More Amazing Indie Games You Must Play
Feature

6 More Amazing Indie Games You Must Play

Many of the best experiences come from small teams and independent studios

  • Bryan Finck
Bryan Finck Nov 18, 2022 • 7 min read
Racing in Paradise City Is Terrifying, in a Good Way
Opinion

Racing in Paradise City Is Terrifying, in a Good Way

Where the cars are fast and the races are gritty

  • Anselmo Jason
Anselmo Jason Nov 17, 2022 • 4 min read
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