Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Opinion The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope Hope is sometimes the most audacious goal
Guide Minecraft: Hate Basic Math? Use My File! The Minecraft Building Calculator does the math for you, making construction effortless
Feature Revisiting The Last of Us Part II Narrative masterpiece or depressing slog? The answer lies in a bit of both.
Feature Final Fantasy Online: How Game Design Influences Community Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI
Opinion Shadow of the Colossus and the Meditative Gameplay Loop More games are making silence and contemplation fundamental to the design
Feature How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico Subtraction in a world of excess
Feature Taking a Look Back at the Weirdly Obscure Mario Pinball Land This strange GBA game doesn’t get enough credit
SUPERJUMP Weekly SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating Issue #25: December 10 to December 16
Feature Nintendo’s Game & Watch Ignited a Design Transformation Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy
Opinion How Cultist Simulator Uses Your Imagination to Properly Scare You Spoiler: It gets inside your head
Opinion The Beauty in Max Payne 3’s Ugliness There is much to like about Max’s harrowing journey in São Paulo
Opinion Remembering My Favourite Battlefield Game Mode Battlefield 2142 depicted "The Cold War of the 22nd Century"
Feature The History of Australian Games Classification and Censorship The long, often frustrating story of game classification in Australia
Guide Tips for Pokémon Scarlet/Violet Beginners The ultimate primer for Pokémon Scarlet/Violet beginners
Interview Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka Exploring the design decisions behind Various Daylife
Opinion We’re All Living in the Future of Phantasy Star Online Where we're going, we don't need roads