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SUPERJUMP

SUPERJUMP Weekly: Bully, Dogs in Games, and '80s Nostalgia
SUPERJUMP Weekly

SUPERJUMP Weekly: Bully, Dogs in Games, and '80s Nostalgia

Issue #20: November 5 to 11

  • James Burns
James Burns Nov 11, 2022 • 5 min read
GTA Vice City Created a New Wave of ’80s Nostalgia
Feature

GTA Vice City Created a New Wave of ’80s Nostalgia

How a video game kickstarted reverence for a decade — even for those who never lived through it

  • Karl Otty
Karl Otty Nov 11, 2022 • 4 min read
Game Developers are the Masters of Smoke and Mirrors
Game Design

Game Developers are the Masters of Smoke and Mirrors

The incredible techniques that make the impossible a reality

  • Jared McCarty
Jared McCarty Nov 11, 2022 • 8 min read
Gunfire Reborn  - Proving the '30 Seconds of Fun' Mantra
Review

Gunfire Reborn - Proving the '30 Seconds of Fun' Mantra

Borderlands meets Dead Cells in this addictive co-op shooter

  • B. Cantrell
B. Cantrell Nov 10, 2022 • 9 min read
When Rockstar Games Invaded the Schoolyard
Feature

When Rockstar Games Invaded the Schoolyard

What made "Bully" such an entertaining experience?

  • Fran Del Pizzo
Fran Del Pizzo Nov 10, 2022 • 12 min read
Fear for the Flesh: The Artists Who Influenced Silent Hill 2
Feature

Fear for the Flesh: The Artists Who Influenced Silent Hill 2

The surreal, macabre inspirations behind one of gaming’s greatest works of psychological horror

  • Eric Shattuck
Eric Shattuck Nov 10, 2022 • 4 min read
Atari Mania Review
Review

Atari Mania Review

A love letter to Atari

  • Jahanzeb Khan
Jahanzeb Khan Nov 9, 2022 • 5 min read
The Legend of Chrono Cross
Feature

The Legend of Chrono Cross

Reflecting on Square Enix’s classic JRPG sequel

Devon Schreiner Nov 9, 2022 • 5 min read
Inside the Arcade: “Journey” (1983)
Feature

Inside the Arcade: “Journey” (1983)

We couldn’t stop believing what we were seeing

Billy Hartong Nov 9, 2022 • 4 min read
Notes From A Small Cartridge: Isle of Armor
Feature

Notes From A Small Cartridge: Isle of Armor

Your go-to guide to seeing everything the Isle of Armor has to offer (and how it takes inspiration from the Isle of Man)

  • Ben Sledge
Ben Sledge Nov 8, 2022 • 6 min read
Know Your Rogue
Opinion

Know Your Rogue

Behind the semantics of "Rogue" games and the beauty of Vampire Survivors

  • Jessica Mullane
Jessica Mullane Nov 8, 2022 • 6 min read
SUPERJUMP Podcast: Video Game Streaming
SUPERJUMP Podcast

SUPERJUMP Podcast: Video Game Streaming

Season 4, Episode 1

  • Tristan Jung
Tristan Jung Nov 7, 2022 • 1 min read
Serial Cleaners - Putting the Clean in Murder Scene
Review

Serial Cleaners - Putting the Clean in Murder Scene

Living the mobster-adjacent life with a magic vacuum

  • Taylor D. Levesque
Taylor D. Levesque Nov 7, 2022 • 5 min read
The Helpful, Harmful Sounds of Thumper
Game Design

The Helpful, Harmful Sounds of Thumper

Rhythm violence where the beat guides you and tears you down

  • Abhishek Iyer
Abhishek Iyer Nov 7, 2022 • 7 min read
Cities: Skylines is Stardew Valley for City Slickers
Opinion

Cities: Skylines is Stardew Valley for City Slickers

How a change in perspective reveals the laid-back side to city-building sims

  • Maris Crane
Maris Crane Nov 7, 2022 • 7 min read
The Girl With the Ruined Study: A Breath of the Wild Commentary
Opinion

The Girl With the Ruined Study: A Breath of the Wild Commentary

Finding purpose in the aftermath

  • Cat Webling
Cat Webling Nov 6, 2022 • 6 min read
Petscop: The Game That Doesn’t Exist
Feature

Petscop: The Game That Doesn’t Exist

The scariest game that you’ll never play

  • Anthony Wright
Anthony Wright Nov 6, 2022 • 4 min read
Dogs in Games: More Than a Companion
Feature

Dogs in Games: More Than a Companion

When man's best friend follows us into the digital realm

  • Jessica Mullane
Jessica Mullane Nov 5, 2022 • 6 min read
Nitro Kid Review: Shotguns and Synthesizers
Review

Nitro Kid Review: Shotguns and Synthesizers

An '80s-inspired deck builder with killer combat

  • Andrew Johnston
Andrew Johnston Nov 5, 2022 • 5 min read
SUPERJUMP Weekly: Colors of Game Design, Super Mario Maker, and Twitch Tips
SUPERJUMP Weekly

SUPERJUMP Weekly: Colors of Game Design, Super Mario Maker, and Twitch Tips

Issue #19: October 29 to November 4

  • James Burns
James Burns Nov 4, 2022 • 4 min read
30 Years of Master of Magic – The Classic and Its Pretenders
Feature

30 Years of Master of Magic – The Classic and Its Pretenders

Master of Magic is finally getting the remake its fans have been clamoring for

  • Andrew Johnston
Andrew Johnston Nov 4, 2022 • 10 min read
El Paso, Nightmare Is a Pulsating Preview of Things To Come
Preview

El Paso, Nightmare Is a Pulsating Preview of Things To Come

Get a peak at what's happening in El Paso...

  • Lucas Di Quinzio
Lucas Di Quinzio Nov 4, 2022 • 3 min read
The Joyful Design of Tinykin
Game Design

The Joyful Design of Tinykin

A technical review of this delightful platformer using a game design framework

  • Felipe Dal Molin
Felipe Dal Molin Nov 3, 2022 • 8 min read
Gaming and Mental Health: Coping with Grief and the Pandemic
Opinion

Gaming and Mental Health: Coping with Grief and the Pandemic

Video games have played a curious and surprising role during some very dark times

  • Jessica Mullane
Jessica Mullane Nov 3, 2022 • 3 min read
“These Things, They Take Twine”
Feature

“These Things, They Take Twine”

A message for video game narrative designers who are scared of code

Aaron Moy Nov 2, 2022 • 5 min read
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