Review Alchemy of an Indie - The Serpent Rogue and Sengi Games Digging into the alchemy-based rogue-like action adventure, and the studio that made it
Feature Phantasy Star Online 2: Looking Back on 10 Years of SEGA's MMO The past, present, and future of Sega's online empire
Opinion This Mobile Pokémon Clone Was Better Than Expected Nexomon is a free to play game that rises above the low expectations of that label
Game Design Kirby’s Fun Core: A Delicate Balance of Experimentation A study on the history of Kirby game design
Review Patrick’s Parabox and Its Recursive Puzzles Patrick's Parabox is the kind of game that can make you feel dumb, smart, and then dumb again, all in the span of a few minutes
Interview Behind Perfect Tides: Adolescences and the Stories they Tell An exploration of storytelling in videogames with Perfect Tides' Meredith Gran
Review Shadow Warrior 3 Slices and Dices Its Predecessor Simplifying the gameplay while adopting the "push forward" model of FPS design results in a markedly different experience
Review Dandy Dungeon - Legend of Brave Yamada - Review When the dream job isn't good for our creative passion
Opinion Playing and Rating Game Jam Games What are game jams, and are there good games being made there?
Guide Breaking Down the Dungeons & Dragons Character Sheet — Part 7 The final part of this explanatory series, where we look at the marvelous miscellaneous minutia of writing up a character sheet.
Feature Ridge Racer: A Series Retrospective - Crash of the Titan How a once-great series spun out and lost control
Review The Evercade VS Offers an Off-Ramp from the Next-Gen Maelstrom Reclaim the simple pleasures of gaming
Opinion Growing Up with Final Fantasy XV My relationship with the iconic game has changed greatly over the years
Opinion An Elden Ring Player Rises to Fame Within the Community The Reddit sensation within the game that has become a global sensation
Opinion God of War Left Me Unenthused Perspective on Kratos' latest adventure from a first-time player
Review Ender Lilies: Quietus of the Knights Takes Dark Fantasy to the Next Level Combining dark fantasy aesthetics with the metroidvania formula to deliver an indulgently moreish, twisted fairy tale experience
Opinion Don’t Kill My Vibe: The Problem with Combat in Control Control's bombast is at odds with its uncanny ambience
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Feature Martha Is Dead's Ending Derails the Rest of the Game A cautionary tale on using mental illness as a plot twist