Feature Once Sacred, Now a Tourist Trap Final Fantasy X-2 debates what makes a location sacred and worth preserving
Feature Monochrome Fantasia: Life in the Age of the Game Boy The third best-selling video game system of all time never got the respect it deserved
Feature Legends of the Middle Kingdom In China, video games give life to history and literature — but can these same titles succeed in the West?
Feature A Fistful of Coins: The Psychology of Game Pricing We all have a keen idea of what a video game is worth, but what drives our concept of value?
Feature Metal Gear Solid 2: The Original Next-Generation Video Game Looking back at Kojima’s enigmatic second “Solid” entry
Feature Open The Door: How a PlayStation RPG Helped Inspire Undertale Moon, Undertale, and transcending the limitations of games
Feature What Does It Mean When a Game Uses Art Deco? A discussion on the significance of art deco in video games
Feature A Brief Tour of the Chinese Arcade Scene Play King of Fighters with a minion, win an Eevee for your sweetie, or just play a tiny round of bowling — the choice is yours
Feature The Walls of Control The walls of The Oldest House are a veritable pressure cooker, a place of almost unbearable unknowns