Game Design Analysing the UX Design of Elden Ring A deep, detailed look at the user experience of Elden Ring
Feature Shadow Tower: FromSoftware's Hardest Game for the PlayStation Examining more of the DNA that built the Soulsborne series
Feature King's Field Sidegames: FromSoftware's Foray Into Phones and More Exploring the rare (and largely inaccessible) mobile and PSP games
Feature Learning to Love Bloodborne Advice from two super-fans on how to appreciate the PlayStation gem
Feature The Verdite Trilogy: The Story of King's Field I, II, and III Exploring the story behind The Verdite Trilogy and how it has evolved over time
Review King's Field II and III - Closing The Trilogy Examing the second and third games in the King's Field trilogy
Review King's Field - FromSoftware Before Demon's Souls The Soulsborne developer didn't always make Soulsborne games
Opinion Elden Ring is Great, I’m Just Burnt Out The chances I see the credits roll on FromSoftware’s latest are growing slimmer by the day
Opinion An Elden Ring Player Rises to Fame Within the Community The Reddit sensation within the game that has become a global sensation
Guide 10 Simple Mistakes to Avoid in Elden Ring Don't miss these simple tips to get the most of out your Elden Ring experience
Game Design Crafting Rewarding Moments with Elden Ring A game designer's analysis of Elden Ring's approach to player rewards
Opinion Amazing, Accessible, Elden Ring FromSoft’s first open-world game presents the tools to allow newcomers to succeed
Opinion I Don’t Feel Guilty About Skipping Dark Souls II Before Elden Ring Some thoughts on FromSoftware's sophomore slump