Indie Monthly Indie Monthly: End of Year 2024 Wrapping up the year with all the games that didn't fit in the last 10 months
Feature The State of Indie Games in 2024 and Beyond Assessing both the current year and the future of the indie scene
Interview Diving Deep with Super Dungeon Designer's Lead Programmer Ever wanted to create your own Zelda-esque dungeons? Now you can!
Feature Framing the Depths: An Archaeological Approach to Cinematography in The Excavation of Hob’s Barrow Exploring horror through cinematographic techniques
Game Design Is the Execution Barrier of Fighting Games Too High? Why newcomers struggle with the fighting games and how we can make them more accessible
Game Design Live Service Killed the Suicide Squad How the necessities of live service squashed the Squad
Opinion Will Civilization VII Finally Get the Tech Tree Right? How will Civilization VII deal with its tech tree?
WordPlayer WordPlayer: Indika and the Possibilities in Weirdness A game that takes players on a profound and surreal journey as a nun
Retrospective That Time Will Wright Put You in Charles Darwin’s Shoes Spore is a grand, ambitious, genre-defying experience and one of gaming’s greatest oddities
Game Design We Need More Games with Shadow of War’s Nemesis System A breakdown of what sets Monolith’s action-adventure game apart
Game Design What Defines 'Survival' in Survival Horror? Exploring the relationship between the player's internal and external struggles
Opinion Bodycam's Unique Perspective Demands Your Attention A new perspective offers both challenges and opportunities for the FPS genre
Game Design Command & Conquer Through the Years: A Retrospective Analysis Examining the path of one of gaming's most revered strategy franchises
Interview Hauntii: Between a Rock and an Eternal Place Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii
Game Design Is Strategy Design Due for a Shakeup? How does the strategy genre stay relevant in the current era of gaming?
Opinion The Hidden Depth of In-Game Texts What collectible texts and audio logs have to say about their world