WordPlayer WordPlayer: Indika and the Possibilities in Weirdness A game that takes players on a profound and surreal journey as a nun
Retrospective That Time Will Wright Put You in Charles Darwin’s Shoes Spore is a grand, ambitious, genre-defying experience and one of gaming’s greatest oddities
Game Design We Need More Games with Shadow of War’s Nemesis System A breakdown of what sets Monolith’s action-adventure game apart
Game Design What Defines 'Survival' in Survival Horror? Exploring the relationship between the player's internal and external struggles
Opinion Bodycam's Unique Perspective Demands Your Attention A new perspective offers both challenges and opportunities for the FPS genre
Game Design Command & Conquer Through the Years: A Retrospective Analysis Examining the path of one of gaming's most revered strategy franchises
Interview Hauntii: Between a Rock and an Eternal Place Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii
Game Design Is Strategy Design Due for a Shakeup? How does the strategy genre stay relevant in the current era of gaming?
Opinion The Hidden Depth of In-Game Texts What collectible texts and audio logs have to say about their world
Interview My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’ Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor