Opinion How I Went From Dismissing Indie Games to Loving Them The story of goofy graphics, clunky controls, and a newfound love for passion projects
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare
Game Design What is Difficulty and Fairness in Video Games? Examining two divisive topics in the discussion about gaming
Feature Shin Megami Tensei: Devil Survivor and Laplace's Demon Thought Experiment Comparing Shin Megami Tensei's plot with the famous philosophical experiment
Game Design Stardew Valley - On Crops and Randomness Examining the concept of gameplay variety through luck
Game Design The Difference Between Cohesion and Coherence in Video Games Understanding the dichotomy between internal and external analysis
Opinion Endings in Choice-Driven Games: How to Get Them Right Every path has its destination, but some roads are more rewarding than others
Game Development Is Anyone Listening? Analysing the Disconnect Between Developers and Their Communities Examining the reasons that developers may not seem to be responding to criticism of their games
Opinion Learn the Right Lessons When Studying Video Games The line between “Inspired By” and “Copying”
Game Design Journey Games: From Japan to Egypt What do JRPGs and one Assassin's Creed game have in common?
Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity
Game Design Video Game Tutorials Are Awful Developers could make tutorials that are seamless, fun, and relevant
Game Design Kirby’s Fun Core: A Delicate Balance of Experimentation A study on the history of Kirby game design
Opinion Playing and Rating Game Jam Games What are game jams, and are there good games being made there?
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Game Design Crafting Rewarding Moments with Elden Ring A game designer's analysis of Elden Ring's approach to player rewards
Game Design Applying Usability Heuristics to Undertale Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics
Game Design Secrets in the Files: Epistolary Stories in Video Games There’s a long literary tradition of telling stories through letters; here’s how it works in games