Feature Framing the Depths: An Archaeological Approach to Cinematography in The Excavation of Hob’s Barrow Exploring horror through cinematographic techniques
Interview The Making of Amnesia: The Bunker Learn the secrets behind one of the scariest games of the generation
WordPlayer WordPlayer: Indika and the Possibilities in Weirdness A game that takes players on a profound and surreal journey as a nun
Game Design What Defines 'Survival' in Survival Horror? Exploring the relationship between the player's internal and external struggles
Review Dissecting the Gore-Covered Condemned: Criminal Origins Exploring Metro City and the elements that define Condemned as a cult classic horror game
Interview My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’ Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor
Review Home Safety Hotline Shows the Horror of Call Center Work Meet those accuracy quotas about boggars and bedbugs in a fascinating analog horror game
Feature The Dark Side of Gay Culture in Mediterranea Inferno: A Profane Iconology Examining social and existential issues in gay culture in the context of social media and conservatism
Interview The Making of Oxenfree II: Lost Signals Soundtrack SUPERJUMP sits down with scntfc to chat about ARGs, defunct tech, and breathing new life into the hauntingly familiar sounds of Oxenfree