Interview On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director We chat with Michel Strömbeck at IGDC 2022
Interview Gordon Bell on Creating Arcade Paradise's "Empathy" Developing a game almost as mysterious as Polybius
Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Interview Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka Exploring the design decisions behind Various Daylife
Interview Defining Real-Time Strategy With Petroglyph Games A lifetime of designing industry-leading RTS games for everyone
Interview A Conversation with James Silva, Creator of Salt and Sanctuary His remarkable journey provides valuable lessons for aspiring game developers
Interview Dungeons and Dragons and Therapy: An Interview With Dr. Megan Connell Roleplaying and tabletop gaming as therapy
Interview Pathways Into Gaming With Aaron Moy Showcasing multiple ways to work in the gaming industry
Interview NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi Okabe With the re-release of NieR: Automata on Nintendo Switch, the legendary minds behind the game discuss their craft in an exclusive interview
Interview Exploring the Darkness: Tyler Sigman Talks About Co-Creating the Darkest Dungeon Games Deep insights on the indie gaming world, roguelikes, Kickstarter, and the difficulty debate
Interview PAXAUS 2022 - A Chat With the Founder of Pentanet About Cloud Gaming Stephen Cornish shares his views on the growing gaming platform