Game Development I Tried Creating a Game Using OpenAI The impressive (and concerning) technology could soon put many programmers and artists out of work
Opinion Get in the Robot, Juro! 13 Sentinels: Aegis Rim does the impossible: explore a multitude of perspectives without losing its storytelling thrill
Feature Ten Games That Are Worth a Small Fortune Rarity, controversy, and other factors drive prices up for a select few games
Opinion What the Next 35 Years of Final Fantasy Could Look Like Square Enix's flagship franchise turns 35... what might the future hold?
Opinion Welcome Back, Isaac Clarke With a remake on the way, it’s important to remember what made Dead Space so special
SUPERJUMP Weekly SUPERJUMP Weekly: Games of the Year, Game Dev Tips, and Revealing Immortality Issue #28: December 31 to January 6
Feature Hide 'N Seek Promises Mayhem Minus the Betrayal Among Us' new Hide 'N Seek mode opens the door for more without fear of betrayal
Interview Gordon Bell on Creating Arcade Paradise's "Empathy" Developing a game almost as mysterious as Polybius