Review Somerville Bears the Heavy Weight of Unreasonable Expectation Expectation can be a cruel master, and so is the case for Somerville
Opinion New Pokémon Designs Shine in Scarlet and Violet, but That May Not Be Enough The Pokémon machine rumbles on, problems and all
Game Design Getting Lost (by Design) in Hollow Knight Team Cherry’s bug-filled caper makes you earn your exploration
Opinion How Game Jams Quickly Level Up Your Game Dev Three weeks of game jams taught me more about game development than a year of tutorials
Feature What Happened to Sonic’s Roll? Rolling up and down and all around slopes was core to Sonic’s gameplay, but somewhere along the way, the move went missing.
SUPERJUMP Weekly SUPERJUMP Weekly: Steam Deck, Meditation, and Iconic Music Issue #22: November 19 to 25
Review Tactical TimeScrubbing with Oakenfold A polished tactical experience that should keep you pondering from start to finish
Feature Hidden Gems of Game Design: Volume 6 Our team is back with another set of games that deserve more attention than they get
Feature NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins How Keiichi Okabe's music contributes to the identity of the NieR series and the humanism of NieR: Automata