Feature Final Fantasy XVI: Breaking Down the Battle System Final Fantasy as an action game? Let's examine what that might look like.
Opinion Final Fantasy XVI Isn’t Open World (And That’s a Good Thing) Lessons in open-world design thought and how it may play into Final Fantasy XVI
Feature Genshin Impact Aims for Eternity Inazuma aimed for eternity and succeeded through its worldbuilding, poignant stories, and ability to weave reality with the otherworldly
Opinion Square Enix Has Given Me Back My Childhood Do the recent reveals of so many Final Fantasy titles mark the return of Square Enix's golden era?
Feature Bromances and Frenemies — Feminism and Trauma in LISA: The Painful, Part 2 Part 2 of our examination of the post-apocalyptic RPG about toxic masculinity
Game Design Stardew Valley - On Crops and Randomness Examining the concept of gameplay variety through luck
Opinion Final Fantasy VII Remake Project: A Re-Telling or an Entirely New Story? Square Enix's latest reveals leave fans wondering how it will all play out
Opinion Octodad: Dadliest Catch Has Frustrating, Absurdly Fun Co-Op How an unexpected co-op partner can turn frustration into fun
Opinion Gatekeeping in LGBTQ Fandom What can we do to make LGBTQ fandom spaces kinder to their members?
Review King's Field - FromSoftware Before Demon's Souls The Soulsborne developer didn't always make Soulsborne games
Indie Excavation Indie Excavation: The Other 8-bit Age Featuring Adventure Bit, Super Win the Game, and Black Jewel