Review Sephonie Review: No Man Is an Island Sephonie asks the daring question: What if we worked together to achieve harmony?
Opinion The Immortal Madness of Europa Universalis Exploring the deep appeal behind the classic strategy series
Game Design Video Game Tutorials Are Awful Developers could make tutorials that are seamless, fun, and relevant
Opinion Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment How the world of this classic can lead to deep reflections on humanity and its ideals in society
Opinion The Beginner's Guide: Video Games and The Death of Author Can we know a creator through their work?
Review Alchemy of an Indie - The Serpent Rogue and Sengi Games Digging into the alchemy-based rogue-like action adventure, and the studio that made it
Feature Phantasy Star Online 2: Looking Back on 10 Years of SEGA's MMO The past, present, and future of Sega's online empire
Opinion This Mobile Pokémon Clone Was Better Than Expected Nexomon is a free to play game that rises above the low expectations of that label
Game Design Kirby’s Fun Core: A Delicate Balance of Experimentation A study on the history of Kirby game design
Review Patrick’s Parabox and Its Recursive Puzzles Patrick's Parabox is the kind of game that can make you feel dumb, smart, and then dumb again, all in the span of a few minutes