Opinion The State of Gaming in 2024 An exploration of the post-pandemic game market boom (and crash) from the perspective of a long-term gamer
Review Tales of Kenzera Zau is a Beautiful, Slightly Challenging Meditation on Grief Explore grief and spirituality through Zau with Sargent Studios's new game
Game Design Command & Conquer Through the Years: A Retrospective Analysis Examining the path of one of gaming's most revered strategy franchises
Interview Hauntii: Between a Rock and an Eternal Place Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii
Review Cyber Manhunt 2 Offers Sanitized Versions of Real-World Terrors The world is dark and full of social media
Interview Designing Marvel’s Midnight Suns With Director Joe Weinhoffer The transition from XCOM’s soldiers to Earth’s greatest heroes
Retrospective The Rise, Fall, Revival, and Eventual Death of G4TV The life cycle of a once-beloved gaming culture pioneer
Retrospective Learning To Love The Sega Saturn: Catching Up Decades Later Sega's overlooked 32-bit console featured many classic games
Review Mystic Mansion Improves on Smartphone Match Games A game that allows you to make fun living spaces for the gods
Opinion Metal Gear Acid: The Legacy of Shinta Nojiri’s Card-Based Battler Exploring what makes the card game based on Metal Gear Solid fascinating
Opinion Nobuo Uematsu’s Final Fantasy VI Soundtrack Set the Stage for Contemporary Music in JRPGs The stylings of Square's legendary composer opened the door for those who followed
Now Playing at SUPERJUMP Now Playing at SUPERJUMP, Issue 21 More genres than you can shake a stick at
Opinion The Rebuild of Final Fantasy VII: You Can (Not) Defy Fate The future of Final Fantasy VII is anchored to its past