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SUPERJUMP

The State of Gaming in 2024
Opinion

The State of Gaming in 2024

An exploration of the post-pandemic game market boom (and crash) from the perspective of a long-term gamer

  • Jared McCarty
Jared McCarty May 28, 2024 • 14 min read
Image is Zau, the titular character with glowing shaman markings, with glowing blue and red masks
Review

Tales of Kenzera Zau is a Beautiful, Slightly Challenging Meditation on Grief

Explore grief and spirituality through Zau with Sargent Studios's new game

  • Latonya "Penn" Pennington
Latonya "Penn" Pennington May 27, 2024 • 4 min read
Attack of the Boomer Shooter
SUPERJUMP Weekly

Attack of the Boomer Shooter

Showcasing boomer shooters

  • SUPERJUMP Team
  • Andrew Johnston
  • Paul K. Barnes
Multiple authors May 26, 2024 • 5 min read
Command & Conquer Through the Years: A Retrospective Analysis
Game Design

Command & Conquer Through the Years: A Retrospective Analysis

Examining the path of one of gaming's most revered strategy franchises

  • Josh Bycer
Josh Bycer May 26, 2024 • 17 min read
Slave Zero X Never Portrays Kindness
Review

Slave Zero X Never Portrays Kindness

Beware all those who enter

  • Guilherme Alves
Guilherme Alves May 25, 2024 • 8 min read
How NeverAwake Helps You Fight Your Nightmares
Review

How NeverAwake Helps You Fight Your Nightmares

When your mind is scarier than the real world

  • Priya Sridhar
Priya Sridhar May 24, 2024 • 3 min read
Hauntii: Between a Rock and an Eternal Place
Interview

Hauntii: Between a Rock and an Eternal Place

Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii

  • Ignas Vieversys
Ignas Vieversys May 23, 2024 • 15 min read
Cyber Manhunt 2 Offers Sanitized Versions of Real-World Terrors
Review

Cyber Manhunt 2 Offers Sanitized Versions of Real-World Terrors

The world is dark and full of social media

  • Bryan Finck
Bryan Finck May 22, 2024 • 5 min read
Designing Marvel’s Midnight Suns With Director Joe Weinhoffer
Interview

Designing Marvel’s Midnight Suns With Director Joe Weinhoffer

The transition from XCOM’s soldiers to Earth’s greatest heroes

  • Antony Terence
Antony Terence May 21, 2024 • 9 min read
Now Playing at SUPERJUMP, Issue 22
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 22

What are you playing?

  • Bryan Finck
  • James Burns
  • Guilherme Alves
  • C.S. Voll
  • Cat Webling
  • Nathan Kelly
Multiple authors May 20, 2024 • 7 min read
Inside Night City
SUPERJUMP Weekly

Inside Night City

Showcasing Cyberpunk 2077

  • SUPERJUMP Team
  • Andrew Johnston
  • Yvens R Serpa
Multiple authors May 19, 2024 • 5 min read
The Rise, Fall, Revival, and Eventual Death of G4TV
Retrospective

The Rise, Fall, Revival, and Eventual Death of G4TV

The life cycle of a once-beloved gaming culture pioneer

  • Jared McCarty
Jared McCarty May 19, 2024 • 11 min read
Learning To Love The Sega Saturn: Catching Up Decades Later
Retrospective

Learning To Love The Sega Saturn: Catching Up Decades Later

Sega's overlooked 32-bit console featured many classic games

  • Cameron Eittreim
Cameron Eittreim May 17, 2024 • 6 min read
By Design: Procedural Generation
Game Design

By Design: Procedural Generation

The good and bad sides of algorithmic game design

  • Gavin Annand
Gavin Annand May 15, 2024 • 7 min read
Mystic Mansion Improves on Smartphone Match Games
Review

Mystic Mansion Improves on Smartphone Match Games

A game that allows you to make fun living spaces for the gods

  • Priya Sridhar
Priya Sridhar May 14, 2024 • 3 min read
Metal Gear Acid: The Legacy of Shinta Nojiri’s Card-Based Battler
Opinion

Metal Gear Acid: The Legacy of Shinta Nojiri’s Card-Based Battler

Exploring what makes the card game based on Metal Gear Solid fascinating

  • Adam Meadows
Adam Meadows May 13, 2024 • 8 min read
The Poetry of Music
SUPERJUMP Weekly

The Poetry of Music

Showcasing video game music

  • SUPERJUMP Team
  • Andrew Johnston
  • Brandon R Chinn
Multiple authors May 12, 2024 • 5 min read
Getting Personal With PR: Interviewing TriplePoint's Paul Lombardo
Interview

Getting Personal With PR: Interviewing TriplePoint's Paul Lombardo

Video game PR explained

  • Bryan Finck
Bryan Finck May 11, 2024 • 8 min read
Crow Country: An Examination and Review
Review

Crow Country: An Examination and Review

A new indie survival horror masterpiece

  • Brandon R Chinn
Brandon R Chinn May 10, 2024 • 6 min read
Nobuo Uematsu’s Final Fantasy VI Soundtrack Set the Stage for Contemporary Music in JRPGs
Opinion

Nobuo Uematsu’s Final Fantasy VI Soundtrack Set the Stage for Contemporary Music in JRPGs

The stylings of Square's legendary composer opened the door for those who followed

  • Latonya "Penn" Pennington
Latonya "Penn" Pennington May 8, 2024 • 3 min read
Indie Monthly: April 2024
Indie Monthly

Indie Monthly: April 2024

Indies for everyone

  • Andrew Johnston
Andrew Johnston May 6, 2024 • 10 min read
Escape from Raccoon City
SUPERJUMP Weekly

Escape from Raccoon City

Showcasing Resident Evil

  • SUPERJUMP Team
  • Andrew Johnston
  • Priya Sridhar
Multiple authors May 5, 2024 • 5 min read
Hidden Gems of Game Design Volume 23
Hidden Gems

Hidden Gems of Game Design Volume 23

Unearthing the good stuff

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence May 4, 2024 • 4 min read
Now Playing at SUPERJUMP, Issue 21
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 21

More genres than you can shake a stick at

  • Bryan Finck
  • C.S. Voll
  • Taylor D. Levesque
  • Robbert Boeijink
Multiple authors May 2, 2024 • 4 min read
The Rebuild of Final Fantasy VII: You Can (Not) Defy Fate
Opinion

The Rebuild of Final Fantasy VII: You Can (Not) Defy Fate

The future of Final Fantasy VII is anchored to its past

  • Brandon R Chinn
Brandon R Chinn May 1, 2024 • 13 min read
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