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SUPERJUMP

PixelCrib + SUPERJUMP Join Forces
SUPERJUMP

PixelCrib + SUPERJUMP Join Forces

We're cooking up big things

  • SUPERJUMP Team
SUPERJUMP Team Dec 26, 2022 • 1 min read
Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack
Feature

Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack

Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game

  • Vitor M. Costa
Vitor M. Costa Dec 26, 2022 • 13 min read
Hidden Gems of Game Design: Volume 7
Feature

Hidden Gems of Game Design: Volume 7

Dark themes, epic strategy, and the post-apocalypse

  • Josh Bycer
  • Antony Terence
  • Ben Cantrell
Multiple authors Dec 26, 2022 • 8 min read
Why Random Encounters Shouldn’t Disappear in RPGs
Game Design

Why Random Encounters Shouldn’t Disappear in RPGs

How random encounter system can be designed in a modern and enjoyable way in current RPGs

  • Vitor M. Costa
Vitor M. Costa Dec 25, 2022 • 13 min read
Farewell, Ash & Pikachu
Feature

Farewell, Ash & Pikachu

Their 25 year adventure is coming to a close

Christian Rhodes Dec 25, 2022 • 2 min read
SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself
SUPERJUMP Weekly

SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself

Issue #26: December 17 to December 23

  • James Burns
James Burns Dec 24, 2022 • 5 min read
Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga
Feature

Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga

An early example of sports-meets-strategy RPG

  • Erick Figueiredo
Erick Figueiredo Dec 24, 2022 • 10 min read
Unusual Findings Review
Review

Unusual Findings Review

Aliens, teenage shenanigans, and retro 1980s flair

  • Brandon R Chinn
Brandon R Chinn Dec 24, 2022 • 2 min read
Visage: The Choices We Make
Review

Visage: The Choices We Make

Visage gives you the choice. What will you do with it?

  • Alexander Razin
Alexander Razin Dec 23, 2022 • 5 min read
Crafting Pentiment's Medieval Narrative
Interview

Crafting Pentiment's Medieval Narrative

We sit down with narrative designer Zoe Fraznick for an in-depth interview

  • Maris Crane
Maris Crane Dec 23, 2022 • 10 min read
The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope
Opinion

The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope

Hope is sometimes the most audacious goal

  • Rachel Alm
Rachel Alm Dec 22, 2022 • 8 min read
Minecraft: Hate Basic Math? Use My File!
Guide

Minecraft: Hate Basic Math? Use My File!

The Minecraft Building Calculator does the math for you, making construction effortless

  • Ben Sernau
Ben Sernau Dec 22, 2022 • 10 min read
Writer of the Year 2022: VĂ­tor Costa
SUPERJUMP

Writer of the Year 2022: VĂ­tor Costa

Announcing our first ever Writer of the Year

  • James Burns
James Burns Dec 21, 2022 • 2 min read
Revisiting The Last of Us Part II
Feature

Revisiting The Last of Us Part II

Narrative masterpiece or depressing slog? The answer lies in a bit of both.

  • Benji Tigg
Benji Tigg Dec 21, 2022 • 27 min read
Last Shape Standing: Dodge, Adapt, Survive
Review

Last Shape Standing: Dodge, Adapt, Survive

Great for bite-sized gaming sessions

  • Andrew Johnston
Andrew Johnston Dec 21, 2022 • 3 min read
An Ode to The End
Opinion

An Ode to The End

17 years on, Metal Gear Solid 3’s geriatric sniper remains peerless

  • Joe Hubbard
Joe Hubbard Dec 20, 2022 • 7 min read
Final Fantasy Online: How Game Design Influences Community
Feature

Final Fantasy Online: How Game Design Influences Community

Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI

  • Mark Harris
Mark Harris Dec 20, 2022 • 11 min read
Shadow of the Colossus and the Meditative Gameplay Loop
Opinion

Shadow of the Colossus and the Meditative Gameplay Loop

More games are making silence and contemplation fundamental to the design

  • Karl Otty
Karl Otty Dec 19, 2022 • 5 min read
How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico
Feature

How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico

Subtraction in a world of excess

  • Chris Kernaghan
Chris Kernaghan Dec 19, 2022 • 6 min read
Where Should the Next Fallout Be Located?
Opinion

Where Should the Next Fallout Be Located?

There are several great options

  • Charlotte Huston
Charlotte Huston Dec 18, 2022 • 11 min read
Taking a Look Back at the Weirdly Obscure Mario Pinball Land
Feature

Taking a Look Back at the Weirdly Obscure Mario Pinball Land

This strange GBA game doesn’t get enough credit

  • Cameron Eittreim
Cameron Eittreim Dec 18, 2022 • 3 min read
SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating
SUPERJUMP Weekly

SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating

Issue #25: December 10 to December 16

  • James Burns
James Burns Dec 17, 2022 • 6 min read
Nintendo’s Game & Watch Ignited a Design Transformation
Feature

Nintendo’s Game & Watch Ignited a Design Transformation

Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy

  • C.S. Voll
C.S. Voll Dec 17, 2022 • 5 min read
How Cultist Simulator Uses Your Imagination to Properly Scare You
Opinion

How Cultist Simulator Uses Your Imagination to Properly Scare You

Spoiler: It gets inside your head

  • Ben Sledge
Ben Sledge Dec 17, 2022 • 4 min read
The Beauty in Max Payne 3’s Ugliness
Opinion

The Beauty in Max Payne 3’s Ugliness

There is much to like about Max’s harrowing journey in São Paulo

  • Anselmo Jason
Anselmo Jason Dec 16, 2022 • 7 min read
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