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SUPERJUMP

Octodad: Dadliest Catch Has Frustrating, Absurdly Fun Co-Op
Opinion

Octodad: Dadliest Catch Has Frustrating, Absurdly Fun Co-Op

How an unexpected co-op partner can turn frustration into fun

  • CJ Wilson
CJ Wilson Jun 25, 2022 • 4 min read
Gatekeeping in LGBTQ Fandom
Opinion

Gatekeeping in LGBTQ Fandom

What can we do to make LGBTQ fandom spaces kinder to their members?

  • Priya Sridhar
Priya Sridhar Jun 25, 2022 • 8 min read
King's Field - FromSoftware Before Demon's Souls
Review

King's Field - FromSoftware Before Demon's Souls

The Soulsborne developer didn't always make Soulsborne games

  • Drawn Stories
Drawn Stories Jun 24, 2022 • 9 min read
Indie Excavation: The Other 8-bit Age
Indie Excavation

Indie Excavation: The Other 8-bit Age

Featuring Adventure Bit, Super Win the Game, and Black Jewel

  • Andrew Johnston
Andrew Johnston Jun 24, 2022 • 5 min read
Bayonetta, Devil May Cry, and the Joy of Gratuity
Opinion

Bayonetta, Devil May Cry, and the Joy of Gratuity

How scandalous games keep us coming back

  • Brandon R Chinn
Brandon R Chinn Jun 23, 2022 • 7 min read
The Quarry - Improving on a Great Formula
Review

The Quarry - Improving on a Great Formula

The Quarry building on the foundation laid down by Until Dawn

  • Harel Cohen
Harel Cohen Jun 23, 2022 • 6 min read
How Several Subtle Features Pulled Me Back to Destiny 2
Feature

How Several Subtle Features Pulled Me Back to Destiny 2

I was a lapsed Destiny 2 player...until now

  • Jozef Kulik
Jozef Kulik Jun 22, 2022 • 9 min read
An Appeal Through the Nostalgia Glasses
Opinion

An Appeal Through the Nostalgia Glasses

On preservation, graphics, and old games

  • Brandon R Chinn
Brandon R Chinn Jun 22, 2022 • 7 min read
Final Vendetta Review - Breaking Things for Fun
Review

Final Vendetta Review - Breaking Things for Fun

The 2D-brawler renaissance continues with this beautiful, fun-to-play jaunt through London

  • Andrew Dickinson
Andrew Dickinson Jun 21, 2022 • 4 min read
How Lore Can Make or Break a Game
Opinion

How Lore Can Make or Break a Game

Examining how different games have handled lore as a storytelling tool

  • Brandon R Chinn
Brandon R Chinn Jun 21, 2022 • 9 min read
Songs of Conquest: The Marsh Provides and So Does Lavapotion
Review

Songs of Conquest: The Marsh Provides and So Does Lavapotion

The Marsh Provides. The Marsh Brings Life

  • Kyle Solomon
Kyle Solomon Jun 21, 2022 • 4 min read
Top Picks From Steam's Next Fest Demo Week
Feature

Top Picks From Steam's Next Fest Demo Week

Keep your eyes on these recommendations from SUPERJUMP's writers

  • Antony Terence
  • B. Cantrell
  • Lucas Di Quinzio
  • Josh Bycer
  • Nathan Kelly
  • Priya Sridhar
Multiple authors Jun 20, 2022 • 19 min read
The Last of Us Part I Is a Great Idea, Actually
Opinion

The Last of Us Part I Is a Great Idea, Actually

Why the controversial remake makes sense

  • Andrew Dickinson
Andrew Dickinson Jun 20, 2022 • 3 min read
Kirby, Kao, and the Simple Joys of 3D Platformers
Opinion

Kirby, Kao, and the Simple Joys of 3D Platformers

Is the mighty genre returning to prominence?

  • Lucas Di Quinzio
Lucas Di Quinzio Jun 20, 2022 • 4 min read
The Legend of Heroes Offers a Wonderfully Interconnected Universe
Opinion

The Legend of Heroes Offers a Wonderfully Interconnected Universe

The world of the Trails series creates a vast tale and choices that echo across multiple games

  • Paul Lombardo
Paul Lombardo Jun 19, 2022 • 4 min read
From Geocaching to Zombies, Run! The Evolution of Exergaming
Feature

From Geocaching to Zombies, Run! The Evolution of Exergaming

Getting exercise outside is more than just running in circles

  • Rachel Alm
Rachel Alm Jun 19, 2022 • 8 min read
The Quarry – Bugs and Boredom Kill the Fun
Review

The Quarry – Bugs and Boredom Kill the Fun

Poor interactivity and a boring story hurts Supermassive's latest title

  • Taylor D. Levesque
Taylor D. Levesque Jun 18, 2022 • 6 min read
Revisiting 2003's Teenage Mutant Ninja Turtles
Feature

Revisiting 2003's Teenage Mutant Ninja Turtles

Forget the pizza; evil is lurking

  • Alexander Razin
Alexander Razin Jun 18, 2022 • 4 min read
Metal: Hellsinger Revels In Its Rhythm-Based Firefights
Preview

Metal: Hellsinger Revels In Its Rhythm-Based Firefights

This Doom-inspired shooter slays to the heavy metal beat

  • Antony Terence
Antony Terence Jun 17, 2022 • 3 min read
Late-Game Lessons of Live Service Design
Game Design

Late-Game Lessons of Live Service Design

Going the extra mile(s) of game development

  • Josh Bycer
Josh Bycer Jun 17, 2022 • 6 min read
Reflections of an Aging Gamer
Opinion

Reflections of an Aging Gamer

Changing views don't need to take the fun from a beloved hobby

  • Jared McCarty
Jared McCarty Jun 16, 2022 • 8 min read
The Sounds of the Hyrule Fantasy
Feature

The Sounds of the Hyrule Fantasy

Why the music of The Legend of Zelda is like nothing else

  • Brandon R Chinn
Brandon R Chinn Jun 16, 2022 • 4 min read
An Ode to the Ending
Opinion

An Ode to the Ending

Why finishing RPGs is a unique euphoria

  • Brandon R Chinn
Brandon R Chinn Jun 15, 2022 • 6 min read
Sonic Advance: The Trilogy That Deserves a Second Chance
Feature

Sonic Advance: The Trilogy That Deserves a Second Chance

Revisiting Sonic's "other" 2D classics

  • Erick Figueiredo
Erick Figueiredo Jun 15, 2022 • 10 min read
The Difference Between Cohesion and Coherence in Video Games
Game Design

The Difference Between Cohesion and Coherence in Video Games

Understanding the dichotomy between internal and external analysis

  • Vitor M. Costa
Vitor M. Costa Jun 14, 2022 • 11 min read
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