Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility
SUPERJUMP Weekly SUPERJUMP Weekly: Sea of Stars, Remnant 2, and Learning New Languages Issue #63: September 2 to September 8
Review Venturing into Uncharted Horizons: One Lonely Outpost's Sci-Fi Farming Adventure Dive into the cosmic fields of One Lonely Outpost
Opinion Bladestorm: The Hundred Years' War Stirred a Formula The Koei Tecmo title has won the love of some and hatred from others
Opinion Looking Back at Super Mario 3D Land's Rich, Engaging World A bold, unique approach for the Mario franchise
Review Remnant 2 Provides Double the Souls-like Shooting The sequel takes what worked in the first game and gives you more of it
Opinion Endless Input: Learning a New Language Through Games Turning nonsensical input into understandable words in your brain
Hidden Gems Hidden Gems of Game Design: Volume 15 Unearthing gems with The Aquatic Adventure of the Last Human, Majesty: The Fantasy Kingdom Sim, and Creatures GBA
Review Don Duality: An Honest Family Restaurant Where food and crime collide in a mobster's recipe for redemption
SUPERJUMP Weekly SUPERJUMP Weekly: The CRPG Book, Gaming Happiness, and The Hero's Journey Issue #62: August 26 to September 1