Interview Bringing Back Life: Interview With Farewell North Developer Kyle Banks Tribulations and successes from the indie game development journey with Kyle Banks
Game Development Block Dude and the Lost Gaming Legacy of the TI-83 Plus The legacy of a dude and his blocks
Interview Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape This tactical deck-builder doesn't put the action on ice
Game Design Journey to the Savage Planet and Item-Based Progression Systems Getting the tools is half the battle
Game Design Flexibility and Efficiency Are Much More Than Controller Mapping Diving into the sixth heuristic, flexibility and efficiency of use
Feature Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium A look into the duality and artistic inspiration behind the psychological horror game, The Medium
Game Design Sustainable Gameplay Loops in Apico Breaking the selfish farming loop for the sake of saving bees
Game Design Seeing Red: Movement and Navigation as an Art Form Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker
Game Design Random Mechanics in The Legend of Zelda: The Minish Cap How random mechanisms foster motivation and exploration, and how they don't
Interview Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta The strategy behind one of gaming's most sophisticated turn-based gems