Game Design Why Random Encounters Shouldn’t Disappear in RPGs How random encounter system can be designed in a modern and enjoyable way in current RPGs
SUPERJUMP Weekly SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself Issue #26: December 17 to December 23
Feature Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga An early example of sports-meets-strategy RPG
Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Opinion The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope Hope is sometimes the most audacious goal
Guide Minecraft: Hate Basic Math? Use My File! The Minecraft Building Calculator does the math for you, making construction effortless
Feature Revisiting The Last of Us Part II Narrative masterpiece or depressing slog? The answer lies in a bit of both.