SUPERJUMP Weekly SUPERJUMP Weekly: "Illegal" Taxis, Yakuza Spinoffs, and Games UX Issue #9: August 20 to August 26
Review Exploring Kurohyou, Yakuza’s PSP-Exclusive Spinoff Series What happens when Def Jam meets Yakuza
Feature Chrono Trigger/Chrono Cross and Temporal Ontology, Part 2 Understanding existence and identity in the different time structures of Chrono Trigger and Chrono Cross
Feature PodWatch #5 🎙️- The Podcasts Dealing With Non-Gaming Issues The podcasts that aren't afraid to talk about the issues the industry would rather they didn't
Feature The Importance of Rollback Netcode to Online Multiplayer Fighting Games Rollback netcode is the most important feature an online fighting game can have
Review Video Game Fables is Silly in the Best Way Enjoy an off-beat adventure with a sarcastic princess, hero fanatic, and scaredy-gator in Video Game Fables
Game Design How Games Can Give Insights and Solutions to UX Problems Anything you love can teach you lessons that apply to your work
SUPERJUMP Weekly SUPERJUMP Weekly: Gaming in China, Founding BioWare, and Folding Laundry Issue #8: August 13 to August 19