Opinion The Corrupt World of Jak II How a trip down memory lane led to an examination of the dangers of absolute power in Haven City
Opinion How The Last of Us Left Me in Tears HBO's adaptation breathes life and love into two queer characters. But is it enough?
Opinion Diablo 4’s Beta Shows the Horror of Modern AAA Design Diablo 4's Beta gives insight as to what AAA games have become...for better and worse
Feature The Joseon Scene: Arcades in Korea Examining the arcade scene in a popular South Korean entertainment district
Review Storyteller Review - A Tale Worth Telling Storyteller is a beautiful but brief narrative puzzle game.
Opinion Elden Ring Lore: The Beauty of Mystery FromSoftware’s take on storytelling is one of the reasons I can't stop playing
SUPERJUMP Weekly SUPERJUMP Weekly: Arx Fatalis, Nintendo 64, and Diablo IV Issue #40: March 25 to March 31
Game Design Seeing Red: Movement and Navigation as an Art Form Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker
Feature Examining Sega’s Early Publishing Attempts After The Console War What was it like for Sega right after admitting defeat in 2001?
Review Unseen Gazes in Orwell: Keeping an Eye on You An indie game asks tough questions about privacy in a connected world
Preview Musings on the Diablo IV Open Beta After years of teasing, gamers finally get their first taste of Diablo IV - and feelings are mixed
Review The Crown of Wu: Monkey's Cyberpunk Adventure Does Trazos and Red Mountain's Monkey King capture the magic and charm of the literary legend?
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Opinion Learning Lessons from the Best Indie Games Even the simplest games can carry poignant messages