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SUPERJUMP

Journey to the Savage Planet and Item-Based Progression Systems
Game Design

Journey to the Savage Planet and Item-Based Progression Systems

Getting the tools is half the battle

  • Nathan Kelly
Nathan Kelly Apr 25, 2023 • 7 min read
Flexibility and Efficiency Are Much More Than Controller Mapping
Game Design

Flexibility and Efficiency Are Much More Than Controller Mapping

Diving into the sixth heuristic, flexibility and efficiency of use

  • Maria Meireles
Maria Meireles Apr 24, 2023 • 8 min read
Shadows of Doubt: A Murder in Capitalist Paradise
Review

Shadows of Doubt: A Murder in Capitalist Paradise

Will you catch the criminals... or become one?

  • Andrew Johnston
Andrew Johnston Apr 24, 2023 • 5 min read
Tribes: The Great FPS Underdog, Part 2
Feature

Tribes: The Great FPS Underdog, Part 2

From sequel success to its modern-day legacy, we trace the story of Tribes to its conclusion

  • Gavin Annand
Gavin Annand Apr 23, 2023 • 10 min read
Why Apex Legends is the Best Battle Royale
Opinion

Why Apex Legends is the Best Battle Royale

Examining the winning formula

  • Tyler Nightingale
Tyler Nightingale Apr 23, 2023 • 6 min read
SUPERJUMP Weekly: Square Enix Interview, Super Mario Bros. Movie, and Video Game Rhythm
SUPERJUMP Weekly

SUPERJUMP Weekly: Square Enix Interview, Super Mario Bros. Movie, and Video Game Rhythm

Issue #43: April 15 to April 21

  • James Burns
  • Josh GTX
James Burns, Josh GTX Apr 22, 2023 • 8 min read
Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium
Feature

Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium

A look into the duality and artistic inspiration behind the psychological horror game, The Medium

  • Briana Gonzalez
Briana Gonzalez Apr 22, 2023 • 11 min read
Tribes: The Great FPS Underdog, Part 1
Feature

Tribes: The Great FPS Underdog, Part 1

Tracing the life cycle of Tribes from release to the closing of its developer

  • Gavin Annand
Gavin Annand Apr 22, 2023 • 8 min read
Sir Daniel Fortesque: Living Up to the Lie
Opinion

Sir Daniel Fortesque: Living Up to the Lie

Tracing the footsteps of the archetypal Hero's Journey through the hack-and-slash action-adventure game MediEvil

  • Geordi Ferguson
Geordi Ferguson Apr 21, 2023 • 10 min read
The Heart of Super Mario Bros.
Opinion

The Heart of Super Mario Bros.

Learn to fall, save them all

  • Priya Sridhar
Priya Sridhar Apr 21, 2023 • 4 min read
PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi
Interview

PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi

Delving into the topic of metafictionality in adventure games with Ishiyama-san and Kobayashi-san

  • Vitor M. Costa
Vitor M. Costa Apr 20, 2023 • 10 min read
The Subtle Art of World Building
Opinion

The Subtle Art of World Building

How developers build the worlds we play and why it matters

  • Rachel Alm
Rachel Alm Apr 20, 2023 • 9 min read
SUPERJUMP Podcast: Video Game Rhythm
SUPERJUMP Podcast

SUPERJUMP Podcast: Video Game Rhythm

Season 4, Episode 6

  • Tristan Jung
Tristan Jung Apr 19, 2023 • 1 min read
Chibi-Robo, and the Existential Crisis of Family
Feature

Chibi-Robo, and the Existential Crisis of Family

A celebration of communication and an ode to family

  • Brandon R Chinn
Brandon R Chinn Apr 19, 2023 • 11 min read
Sayonara Wild Hearts Feels Like a Therapy Session
Opinion

Sayonara Wild Hearts Feels Like a Therapy Session

Going to therapy never felt this great

  • James Burns
James Burns Apr 19, 2023 • 2 min read
River City Girls 2 Returns With a Beat-Em-Up Beatdown
Review

River City Girls 2 Returns With a Beat-Em-Up Beatdown

Time to clean up the streets again

  • Josh Bycer
Josh Bycer Apr 18, 2023 • 4 min read
Dirge of Cerberus: A Gothic, Sexual Melodrama
Feature

Dirge of Cerberus: A Gothic, Sexual Melodrama

Dissecting one of Final Fantasy's most divisive titles

  • Guilherme Alves
Guilherme Alves Apr 18, 2023 • 15 min read
Foundations of Empire: 59 Tips for EU4 Novices
Feature

Foundations of Empire: 59 Tips for EU4 Novices

Strategies to strategize your strategy

  • Andrew Johnston
Andrew Johnston Apr 17, 2023 • 15 min read
MortalShell-Distance1
Opinion

To Use or Not To Use – Mortal Shell’s Boundary-Less Photo Mode

Open exploration or cheating - you decide

  • PJ Walerysiak
PJ Walerysiak Apr 17, 2023 • 3 min read
SUPERJUMP Weekly: Dungeons & Dragons, Resident Evil 4, and The Corrupt World of Jak II
SUPERJUMP Weekly

SUPERJUMP Weekly: Dungeons & Dragons, Resident Evil 4, and The Corrupt World of Jak II

Issue #42: April 8 to April 14

  • James Burns
James Burns Apr 16, 2023 • 7 min read
Redfall News Causes Doubt Among Fans
Opinion

Redfall News Causes Doubt Among Fans

Arkane's latest project has had a variety of missteps in the eyes of its fans

  • Tyler Nightingale
Tyler Nightingale Apr 16, 2023 • 4 min read
Saints Row: Where To Go From Here?
Opinion

Saints Row: Where To Go From Here?

Some potential solutions to the Saints Row conundrum

  • Anselmo Jason
Anselmo Jason Apr 16, 2023 • 6 min read
BoxBoy + BoxGirl Is a Comforting Puzzle Adventure
Review

BoxBoy + BoxGirl Is a Comforting Puzzle Adventure

It's all about the box

  • Lucas Di Quinzio
Lucas Di Quinzio Apr 16, 2023 • 3 min read
How Anime and Gaming Figurines Are Funding 4chan
Opinion

How Anime and Gaming Figurines Are Funding 4chan

The once-beloved toy company has been linked with the controversial social platform 4chan

  • Priya Sridhar
Priya Sridhar Apr 15, 2023 • 4 min read
Cover art for Apico: a pixel art style depiction of a forest full of flowers with the honeycomb game logo.
Game Design

Sustainable Gameplay Loops in Apico

Breaking the selfish farming loop for the sake of saving bees

  • Yvens R Serpa
Yvens R Serpa Apr 15, 2023 • 9 min read
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