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SUPERJUMP

Unseen Precincts: The State of Indie Games in 2023 and Beyond
Feature

Unseen Precincts: The State of Indie Games in 2023 and Beyond

Explore the world of indie game development from the perspective of those who make up the industry

  • Andrew Johnston
Andrew Johnston Dec 4, 2022 • 17 min read
Alien Isolation: An Exhibition of Unforgiving Terror
Opinion

Alien Isolation: An Exhibition of Unforgiving Terror

An abandoned space station full of murderous androids and flesh-eating aliens (or: a luxurious getaway for the whole family!)

  • Anthony Wright
Anthony Wright Dec 3, 2022 • 6 min read
Netflix Making a Live-Service AAA Shooter is a Worrying Move
Opinion

Netflix Making a Live-Service AAA Shooter is a Worrying Move

Can Netflix avoid the mistakes of others?

  • Alex Antra
Alex Antra Dec 3, 2022 • 5 min read
SUPERJUMP Weekly: Chinese Indies, Somerville, and Getting Lost
SUPERJUMP Weekly

SUPERJUMP Weekly: Chinese Indies, Somerville, and Getting Lost

Issue #23: November 26 to December 2

  • James Burns
James Burns Dec 2, 2022 • 4 min read
Cuphead Watch Party: Dissecting Season Three
Review

Cuphead Watch Party: Dissecting Season Three

How does the The Cuphead Show's final season stack up?

  • Priya Sridhar
Priya Sridhar Dec 2, 2022 • 10 min read
Chinese Indies Rising Amid the Translation Trap
Feature

Chinese Indies Rising Amid the Translation Trap

Ending 2022 with a game that may have finally fulfilled the promise of the Chinese dev scene: A game with international appeal

  • Andrew Johnston
Andrew Johnston Dec 2, 2022 • 3 min read
Signalis Review
Review

Signalis Review

Deeper into the abyss

  • Brandon R Chinn
Brandon R Chinn Dec 1, 2022 • 8 min read
Somerville Bears the Heavy Weight of Unreasonable Expectation
Review

Somerville Bears the Heavy Weight of Unreasonable Expectation

Expectation can be a cruel master, and so is the case for Somerville

  • James O’Connor
James O’Connor Dec 1, 2022 • 5 min read
Shadow of the Guild Review
Review

Shadow of the Guild Review

An interesting story is hurt by a significant lack of polish

  • Bryan Finck
Bryan Finck Nov 30, 2022 • 6 min read
New Pokémon Designs Shine in Scarlet and Violet, but That May Not Be Enough
Opinion

New Pokémon Designs Shine in Scarlet and Violet, but That May Not Be Enough

The Pokémon machine rumbles on, problems and all

  • Lucas Di Quinzio
Lucas Di Quinzio Nov 30, 2022 • 6 min read
Are Prestige Video Games the Future?
Game Design

Are Prestige Video Games the Future?

The contradiction of cinematic games

  • Josh Bycer
Josh Bycer Nov 29, 2022 • 10 min read
Getting Lost (by Design) in Hollow Knight
Game Design

Getting Lost (by Design) in Hollow Knight

Team Cherry’s bug-filled caper makes you earn your exploration

  • Abhishek Iyer
Abhishek Iyer Nov 29, 2022 • 8 min read
SUPERJUMP Podcast: Crunch
SUPERJUMP Podcast

SUPERJUMP Podcast: Crunch

Season 4, Episode 2

  • Tristan Jung
Tristan Jung Nov 28, 2022 • 1 min read
How Game Jams Quickly Level Up Your Game Dev
Opinion

How Game Jams Quickly Level Up Your Game Dev

Three weeks of game jams taught me more about game development than a year of tutorials

  • Alex Antra
Alex Antra Nov 28, 2022 • 5 min read
What Happened to Sonic’s Roll?
Feature

What Happened to Sonic’s Roll?

Rolling up and down and all around slopes was core to Sonic’s gameplay, but somewhere along the way, the move went missing.

  • Brandon Johnson
Brandon Johnson Nov 28, 2022 • 9 min read
SUPERJUMP Weekly: Steam Deck, Meditation, and Iconic Music
SUPERJUMP Weekly

SUPERJUMP Weekly: Steam Deck, Meditation, and Iconic Music

Issue #22: November 19 to 25

  • James Burns
James Burns Nov 27, 2022 • 3 min read
Tactical TimeScrubbing with Oakenfold
Review

Tactical TimeScrubbing with Oakenfold

A polished tactical experience that should keep you pondering from start to finish

  • Josh GTX
Josh GTX Nov 27, 2022 • 6 min read
Hidden Gems of Game Design: Volume 6
Feature

Hidden Gems of Game Design: Volume 6

Our team is back with another set of games that deserve more attention than they get

  • Josh Bycer
  • Antony Terence
  • Ben Cantrell
Multiple authors Nov 27, 2022 • 11 min read
NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins
Feature

NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins

How Keiichi Okabe's music contributes to the identity of the NieR series and the humanism of NieR: Automata

  • Vitor M. Costa
Vitor M. Costa Nov 26, 2022 • 10 min read
Steam Deck Buyer's Guide: A Very Brief List of Games
Feature

Steam Deck Buyer's Guide: A Very Brief List of Games

Get your Steam Deck loaded up with great, verified games

  • Andrew Johnston
Andrew Johnston Nov 25, 2022 • 11 min read
Bravery & Greed Review
Review

Bravery & Greed Review

Another rogue-lite worthy of the name and your time

  • Nathan Kelly
Nathan Kelly Nov 25, 2022 • 8 min read
Defining Real-Time Strategy With Petroglyph Games
Interview

Defining Real-Time Strategy With Petroglyph Games

A lifetime of designing industry-leading RTS games for everyone

  • Bryan Finck
Bryan Finck Nov 24, 2022 • 6 min read
Video Game Music That Changed the World
Feature

Video Game Music That Changed the World

Some of the most important musical tracks in gaming history

  • Chloe Gilholy
Chloe Gilholy Nov 24, 2022 • 4 min read
Using Sanqui Randomizer for a Togetic Solo Run on Pokémon Red
Guide

Using Sanqui Randomizer for a Togetic Solo Run on Pokémon Red

Strategy for a run that only exists through the randomiser

  • Chloe Gilholy
Chloe Gilholy Nov 23, 2022 • 4 min read
A Conversation with James Silva, Creator of Salt and Sanctuary
Interview

A Conversation with James Silva, Creator of Salt and Sanctuary

His remarkable journey provides valuable lessons for aspiring game developers

  • Bryan Finck
Bryan Finck Nov 23, 2022 • 6 min read
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