Game Development I Tried Creating a Game Using OpenAI The impressive (and concerning) technology could soon put many programmers and artists out of work
Opinion Get in the Robot, Juro! 13 Sentinels: Aegis Rim does the impossible: explore a multitude of perspectives without losing its storytelling thrill
Feature Ten Games That Are Worth a Small Fortune Rarity, controversy, and other factors drive prices up for a select few games
Opinion What the Next 35 Years of Final Fantasy Could Look Like Square Enix's flagship franchise turns 35... what might the future hold?
Opinion Welcome Back, Isaac Clarke With a remake on the way, it’s important to remember what made Dead Space so special
SUPERJUMP Weekly SUPERJUMP Weekly: Games of the Year, Game Dev Tips, and Revealing Immortality Issue #28: December 31 to January 6
Feature Hide 'N Seek Promises Mayhem Minus the Betrayal Among Us' new Hide 'N Seek mode opens the door for more without fear of betrayal
Interview Gordon Bell on Creating Arcade Paradise's "Empathy" Developing a game almost as mysterious as Polybius
Game Development Why You Should Learn to Code Why low-code/no-code game development solutions are a waste of your time
Opinion Pokémon Has a World-Building Problem Despite recent attempts, Pokémon Scarlet and Violet feature a shell of the world Game Freak once created
Opinion Is Life Truly Worth Fighting For? 'Endwalker' dives into the philosophical boundaries of JRPG’s greatest trope
Transcending the Material: Xenosaga, Religion, and the Fear of Death Xenosaga’s philosophically-crafted narrative still resonates years later
Opinion Resident Evil’s Most Underused Main Character Given his special traits, he deserves more than a single appearance
Retro Horror Has Returned to Scare a New Generation PSX era horror is back with an unforgettable vengeance