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SUPERJUMP

Kaizo Super Mario: Death By Shell Jump
Opinion

Kaizo Super Mario: Death By Shell Jump

Can you kaizo?

  • Jessica Mullane
Jessica Mullane Feb 8, 2023 • 6 min read
The Rise and Fall of Aggressive Sincerity
Opinion

The Rise and Fall of Aggressive Sincerity

Suspension of disbelief, audience participation, and the argument over writing quality in video games

  • Brandon R Chinn
Brandon R Chinn Feb 7, 2023 • 8 min read
SUPERJUMP PVP: Party-Based JRPGs
SUPERJUMP PVP

SUPERJUMP PVP: Party-Based JRPGs

Vitor Costa and Alex Anyfantis examine the pros and cons of Japanese RPGs with party-based narrative and gameplay

  • Vitor M. Costa
  • Alex Anyfantis
Vitor M. Costa, Alex Anyfantis Feb 7, 2023 • 9 min read
Analysing the UX Design of Elden Ring
Game Design

Analysing the UX Design of Elden Ring

A deep, detailed look at the user experience of Elden Ring

JoDoe Feb 6, 2023 • 11 min read
A screenshot of the highest-ranked Ludum Dare games. You can see a lot of small game thumbnail images.
Game Development

Ludum Dare: 48 (or 72) Hours to Glory

What a difference a day makes

  • Christian Behler
Christian Behler Feb 6, 2023 • 6 min read
Fire Emblem Engage: An "Engaging" Return to Series Roots
Review

Fire Emblem Engage: An "Engaging" Return to Series Roots

A must-play for tactical RPG fans

  • Joe Richards
Joe Richards Feb 5, 2023 • 7 min read
22 Racing Series Early Access Review
Review

22 Racing Series Early Access Review

A few stumbles, but plenty of potential

  • Gavin Annand
Gavin Annand Feb 5, 2023 • 8 min read
Duke Nukem Forever: Born Again
Feature

Duke Nukem Forever: Born Again

Hail to the King, baby

  • Jared McCarty
Jared McCarty Feb 4, 2023 • 8 min read
Why You Don't Have A Backlog
Guide

Why You Don't Have A Backlog

From FOMO to focus

  • Robbert Boeijink
Robbert Boeijink Feb 4, 2023 • 6 min read
SUPERJUMP Weekly: The Last of Us, Ancient Worlds, and Chrono Cross
SUPERJUMP Weekly

SUPERJUMP Weekly: The Last of Us, Ancient Worlds, and Chrono Cross

Issue #32: January 28 to February 3

  • James Burns
James Burns Feb 3, 2023 • 5 min read
Indies' Lies Review
Review

Indies' Lies Review

Innovations in deck-building

  • Nathan Kelly
Nathan Kelly Feb 3, 2023 • 8 min read
The Trasamire Campaigns: Risk It All for the Throne
Review

The Trasamire Campaigns: Risk It All for the Throne

Conquer the kingdom and live your story

  • Andrew Johnston
Andrew Johnston Feb 3, 2023 • 4 min read
The Virtue of Alienation
Feature

The Virtue of Alienation

Exploring how games alienate the player, forcing us to contemplate why we wish to escape into these virtual worlds

  • Leah Isobel
Leah Isobel Feb 2, 2023 • 4 min read
HBO Delivers With The Last of Us
Opinion

HBO Delivers With The Last of Us

The television adaptation of the game respects the original while providing new insight and moments with the characters we love

  • Harel Cohen
Harel Cohen Feb 2, 2023 • 6 min read
SUPERJUMP Podcast: Replayability
SUPERJUMP Podcast

SUPERJUMP Podcast: Replayability

Season 4, Episode 4

  • Tristan Jung
Tristan Jung Feb 2, 2023 • 1 min read
Hidden Gems of Game Design: Volume 8
Feature

Hidden Gems of Game Design: Volume 8

This volume explores games that provides all players a good challenge

  • Josh Bycer
  • Ben Rowan
  • Antony Terence
Multiple authors Feb 1, 2023 • 8 min read
Are Video Games Worth Getting Excited Over?
Opinion

Are Video Games Worth Getting Excited Over?

Forspoken highlights the poor state of new games and an industry in dire need of new ideas

  • Alex Anyfantis
Alex Anyfantis Feb 1, 2023 • 6 min read
8-Bit Adventures 2: Back to Our JRPG Roots
Review

8-Bit Adventures 2: Back to Our JRPG Roots

Another excellent JRPG throwback

  • Andrew Johnston
Andrew Johnston Jan 31, 2023 • 5 min read
Forspoken: An Imperfect But Promising Beginning
Review

Forspoken: An Imperfect But Promising Beginning

While the game has some rough edges, it's worth trying out

  • Harel Cohen
Harel Cohen Jan 31, 2023 • 9 min read
What Does it Mean to Analyze Game Design?
Game Design

What Does it Mean to Analyze Game Design?

How to analyze games like a pro

  • Josh Bycer
Josh Bycer Jan 30, 2023 • 12 min read
SUPERJUMP Weekly: The Art of the Pixel, A Space for the Unbound, and 1-Bit Explorer
SUPERJUMP Weekly

SUPERJUMP Weekly: The Art of the Pixel, A Space for the Unbound, and 1-Bit Explorer

Issue #31: January 21 to January 27

  • James Burns
James Burns Jan 29, 2023 • 5 min read
Ancient Worlds, Part 1: Revisiting the MMOs of Yesterday
Feature

Ancient Worlds, Part 1: Revisiting the MMOs of Yesterday

What happens to MMO communities when the industry moves on?

  • Gavin Annand
Gavin Annand Jan 29, 2023 • 13 min read
What Is Depth and How Do You Add It to Your Game?
Creator Voice

What Is Depth and How Do You Add It to Your Game?

Going deep on the mechanics of depth

  • Alex Kubodera
Alex Kubodera Jan 29, 2023 • 9 min read
Remembering Rocket Jockey
Opinion

Remembering Rocket Jockey

Late 90’s nostalgia with rocket-powered bikes

  • Gavin Annand
Gavin Annand Jan 28, 2023 • 9 min read
Dragon Quest V Will Never Die
Opinion

Dragon Quest V Will Never Die

Some stories are eternal

  • Guilherme Alves
Guilherme Alves Jan 28, 2023 • 9 min read
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