Opinion The Rise and Fall of Aggressive Sincerity Suspension of disbelief, audience participation, and the argument over writing quality in video games
SUPERJUMP PVP SUPERJUMP PVP: Party-Based JRPGs Vitor Costa and Alex Anyfantis examine the pros and cons of Japanese RPGs with party-based narrative and gameplay
Game Design Analysing the UX Design of Elden Ring A deep, detailed look at the user experience of Elden Ring
SUPERJUMP Weekly SUPERJUMP Weekly: The Last of Us, Ancient Worlds, and Chrono Cross Issue #32: January 28 to February 3
Feature The Virtue of Alienation Exploring how games alienate the player, forcing us to contemplate why we wish to escape into these virtual worlds
Opinion HBO Delivers With The Last of Us The television adaptation of the game respects the original while providing new insight and moments with the characters we love
Feature Hidden Gems of Game Design: Volume 8 This volume explores games that provides all players a good challenge
Opinion Are Video Games Worth Getting Excited Over? Forspoken highlights the poor state of new games and an industry in dire need of new ideas
Review Forspoken: An Imperfect But Promising Beginning While the game has some rough edges, it's worth trying out
SUPERJUMP Weekly SUPERJUMP Weekly: The Art of the Pixel, A Space for the Unbound, and 1-Bit Explorer Issue #31: January 21 to January 27
Feature Ancient Worlds, Part 1: Revisiting the MMOs of Yesterday What happens to MMO communities when the industry moves on?