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SUPERJUMP

Two Good Hours With PC Game Pass, 2nd Edition
Review

Two Good Hours With PC Game Pass, 2nd Edition

Spending time with Citizen Sleeper, Dodgeball Academia, and My Friend Pedro

  • Bryan Finck
Bryan Finck Jul 2, 2022 • 8 min read
What is Crisis Core: Final Fantasy VII?
Feature

What is Crisis Core: Final Fantasy VII?

Explaining the connection between Crisis Core and Final Fantasy VII

  • Alex Anyfantis
Alex Anyfantis Jul 1, 2022 • 5 min read
Tuff E Nuff: Revisiting Jaleco's SNES Street Fighter Clone
Review

Tuff E Nuff: Revisiting Jaleco's SNES Street Fighter Clone

The game's quality Japanese release lost much of what made it great upon making the jump to Western shores

  • Chloe Gilholy
Chloe Gilholy Jul 1, 2022 • 3 min read
How Retro Games Have Taken on a New Life
Opinion

How Retro Games Have Taken on a New Life

The joys of kaizo and beyond

  • Josh Bycer
Josh Bycer Jun 30, 2022 • 6 min read
Glitchhikers: A Journey of a Thousand Stories
Review

Glitchhikers: A Journey of a Thousand Stories

Early impressions of 'Glitchhikers: The Spaces Between' and the stories found on this endless journey

  • Priya Sridhar
Priya Sridhar Jun 30, 2022 • 6 min read
Hot Deals: 15 Games Under $5 From Steam's Summer Sale
Opinion

Hot Deals: 15 Games Under $5 From Steam's Summer Sale

Steam's latest sale is in full force so here are some of the best games that will cost you less than a Big Mac

  • Lucas Di Quinzio
Lucas Di Quinzio Jun 29, 2022 • 6 min read
Hidden Gems of Game Design
Feature

Hidden Gems of Game Design

Appreciation for games that deserved better than they received

  • Josh Bycer
  • Geena Hardy
  • James Johnen
  • Karl Otty
  • Antony Terence
  • Lucas Di Quinzio
Multiple authors Jun 29, 2022 • 22 min read
Final Fantasy XVI: Breaking Down the Battle System
Feature

Final Fantasy XVI: Breaking Down the Battle System

Final Fantasy as an action game? Let's examine what that might look like.

  • Alex Anyfantis
Alex Anyfantis Jun 29, 2022 • 6 min read
Final Fantasy XVI Isn’t Open World (And That’s a Good Thing)
Opinion

Final Fantasy XVI Isn’t Open World (And That’s a Good Thing)

Lessons in open-world design thought and how it may play into Final Fantasy XVI

  • Rachel Alm
Rachel Alm Jun 28, 2022 • 5 min read
Genshin Impact Aims for Eternity
Feature

Genshin Impact Aims for Eternity

Inazuma aimed for eternity and succeeded through its worldbuilding, poignant stories, and ability to weave reality with the otherworldly

  • Briana Gonzalez
Briana Gonzalez Jun 28, 2022 • 19 min read
Square Enix Has Given Me Back My Childhood
Opinion

Square Enix Has Given Me Back My Childhood

Do the recent reveals of so many Final Fantasy titles mark the return of Square Enix's golden era?

  • Alex Anyfantis
Alex Anyfantis Jun 27, 2022 • 5 min read
Bromances and Frenemies — Feminism and Trauma in LISA: The Painful, Part 2
Feature

Bromances and Frenemies — Feminism and Trauma in LISA: The Painful, Part 2

Part 2 of our examination of the post-apocalyptic RPG about toxic masculinity

  • Cody Wiesner
Cody Wiesner Jun 27, 2022 • 9 min read
Stardew Valley - On Crops and Randomness
Game Design

Stardew Valley - On Crops and Randomness

Examining the concept of gameplay variety through luck

  • Yvens R Serpa
Yvens R Serpa Jun 26, 2022 • 7 min read
Final Fantasy VII Remake Project: A Re-Telling or an Entirely New Story?
Opinion

Final Fantasy VII Remake Project: A Re-Telling or an Entirely New Story?

Square Enix's latest reveals leave fans wondering how it will all play out

  • Alex Anyfantis
Alex Anyfantis Jun 26, 2022 • 5 min read
Octodad: Dadliest Catch Has Frustrating, Absurdly Fun Co-Op
Opinion

Octodad: Dadliest Catch Has Frustrating, Absurdly Fun Co-Op

How an unexpected co-op partner can turn frustration into fun

  • CJ Wilson
CJ Wilson Jun 25, 2022 • 4 min read
Gatekeeping in LGBTQ Fandom
Opinion

Gatekeeping in LGBTQ Fandom

What can we do to make LGBTQ fandom spaces kinder to their members?

  • Priya Sridhar
Priya Sridhar Jun 25, 2022 • 8 min read
King's Field - FromSoftware Before Demon's Souls
Review

King's Field - FromSoftware Before Demon's Souls

The Soulsborne developer didn't always make Soulsborne games

  • Drawn Stories
Drawn Stories Jun 24, 2022 • 9 min read
Indie Excavation: The Other 8-bit Age
Indie Excavation

Indie Excavation: The Other 8-bit Age

Featuring Adventure Bit, Super Win the Game, and Black Jewel

  • Andrew Johnston
Andrew Johnston Jun 24, 2022 • 5 min read
Bayonetta, Devil May Cry, and the Joy of Gratuity
Opinion

Bayonetta, Devil May Cry, and the Joy of Gratuity

How scandalous games keep us coming back

  • Brandon R Chinn
Brandon R Chinn Jun 23, 2022 • 7 min read
The Quarry - Improving on a Great Formula
Review

The Quarry - Improving on a Great Formula

The Quarry building on the foundation laid down by Until Dawn

  • Harel Cohen
Harel Cohen Jun 23, 2022 • 6 min read
How Several Subtle Features Pulled Me Back to Destiny 2
Feature

How Several Subtle Features Pulled Me Back to Destiny 2

I was a lapsed Destiny 2 player...until now

  • Jozef Kulik
Jozef Kulik Jun 22, 2022 • 9 min read
An Appeal Through the Nostalgia Glasses
Opinion

An Appeal Through the Nostalgia Glasses

On preservation, graphics, and old games

  • Brandon R Chinn
Brandon R Chinn Jun 22, 2022 • 7 min read
Final Vendetta Review - Breaking Things for Fun
Review

Final Vendetta Review - Breaking Things for Fun

The 2D-brawler renaissance continues with this beautiful, fun-to-play jaunt through London

  • Andrew Dickinson
Andrew Dickinson Jun 21, 2022 • 4 min read
How Lore Can Make or Break a Game
Opinion

How Lore Can Make or Break a Game

Examining how different games have handled lore as a storytelling tool

  • Brandon R Chinn
Brandon R Chinn Jun 21, 2022 • 9 min read
Songs of Conquest: The Marsh Provides and So Does Lavapotion
Review

Songs of Conquest: The Marsh Provides and So Does Lavapotion

The Marsh Provides. The Marsh Brings Life

  • Kyle Solomon
Kyle Solomon Jun 21, 2022 • 4 min read
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