Game Design Applying Usability Heuristics to Undertale Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics
Opinion Amazing, Accessible, Elden Ring FromSoftâs first open-world game presents the tools to allow newcomers to succeed
Review 25 Game Recommendations from the Itch Bundle for Ukraine Don't know where to start with the massive Itch Bundle for Ukraine? Here are 25 picks to get you started.
Guide Breaking Down the Dungeons & Dragons Character Sheet - Part 6 Explaining your inventory and how to use it.
Review Traveller's Rest is Adorable Fantasy Business Management This cute little game is a relaxing way to actually enjoy the food service industry
Feature Indie Excavation No. 6: A Little Bit Adorable Featuring: Unit Down, MagiCat, Adventures of Chris
Feature Pokémon Legends: Arceus Fixes the Problems With the Franchise An open-world concept, intriguing story, improved battle system, and I can finally get all the Eeveelutions to hang out with me in a room? Sign me up.
Opinion A Mass Effect TV Adaptation Must Be OK With Disappointing Fans How do you adapt a title where each player has a unique experience? By disappointing a lot of people.
Opinion Vampire Survivors: A Study of an Indie Phenomenon Exploring and understanding the indie game that everyoneâs talking about
Interview Ship Talk: Interview With Streamer PhuzzyBond, Part 2 Join the crew for part 2 where we discuss dealing with racism, baking for relaxation, and even more Sea of Thieves
Guide Breaking Down the Dungeons & Dragons Character Sheet â Part 5 Fight for your life and learn how combat works in Dungeons and Dragons!
Interview Ship Talk: Interview With Streamer PhuzzyBond, Part 1 Set sail with part 1 of our conversation about growing up in the Middle East, streaming, and of course, Sea of Thieves
Feature Indie Excavation No. 5: Platformers on Parade Featuring: Polyroll, Until I Have You, and Noitu Love 2: Devolution
Feature The Insane Development of Psychonauts Behind the scenes on the making of Double Fine's iconic, mind-bending adventure
Opinion Nier Automata Explores â2B or Not 2Bâ but Doesnât Provide an Answer Yoko Taroâs nihilist painting of the future, featuring hope
Feature The Architectural Battleground of Control Controlâs âOldest Houseâ is a haunted labyrinth of Brutalist architecture. But why delve into a long-dead architectural style?
Opinion Four Years Later, Destiny 2 is Still Worth Your Time Destiny 2 has struggled to find its place in the four years since release; but its time has finally come