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SUPERJUMP

A Brief Tour of the Chinese Arcade Scene
Feature

A Brief Tour of the Chinese Arcade Scene

Play King of Fighters with a minion, win an Eevee for your sweetie, or just play a tiny round of bowling — the choice is yours

  • Andrew Johnston
Andrew Johnston May 10, 2022 • 9 min read
The Walls of Control
Feature

The Walls of Control

The walls of The Oldest House are a veritable pressure cooker, a place of almost unbearable unknowns

  • Adam Meadows
Adam Meadows May 10, 2022 • 5 min read
We Were Here Forever Review: Come In From the Cold
Review

We Were Here Forever Review: Come In From the Cold

In the frozen wastes of Castle Rock, it takes two to tango

  • Cat Bussell
Cat Bussell May 9, 2022 • 5 min read
First Impressions: Halo Infinite Season 2
Feature

First Impressions: Halo Infinite Season 2

With the start of its second season of content, Halo Infinite makes strides toward rounding out its content with new maps and game modes.

  • Josh GTX
Josh GTX May 9, 2022 • 12 min read
Night in the Woods Has the Perfect Cozy Game World
Opinion

Night in the Woods Has the Perfect Cozy Game World

Games don't have to look realistic to feel that way

  • Tyler York
Tyler York May 8, 2022 • 5 min read
Light In The Darkness
Review

Light In The Darkness

Destiny 2 The Witch Queen expansion delivers with story and more

  • Smart Hopewell
Smart Hopewell May 7, 2022 • 4 min read
Revita Takes a Gamble on Story and Difficulty
Review

Revita Takes a Gamble on Story and Difficulty

A reborn rogue like

  • Josh Bycer
Josh Bycer May 7, 2022 • 4 min read
Web 3.0 and Video Games: The Changing Paradigm
Feature

Web 3.0 and Video Games: The Changing Paradigm

How will the internet of the future affect video games?

  • Bramha
Bramha May 6, 2022 • 7 min read
How the F-Zero Anime Could Inspire a New F-Zero Game
Opinion

How the F-Zero Anime Could Inspire a New F-Zero Game

Nintendo, it's time to resurrect F-Zero

  • Erick Figueiredo
Erick Figueiredo May 6, 2022 • 6 min read
Journey Games: From Japan to Egypt
Game Design

Journey Games: From Japan to Egypt

What do JRPGs and one Assassin's Creed game have in common?

  • Felipe Dal Molin
Felipe Dal Molin May 5, 2022 • 7 min read
Sephonie’s Strong Story Elevates Its Gameplay
Review

Sephonie’s Strong Story Elevates Its Gameplay

Feeling the pandemic's influence on video game storytelling

  • Lucas Di Quinzio
Lucas Di Quinzio May 5, 2022 • 4 min read
Tunic Condenses the Best of the '90s Into One Adventure
Review

Tunic Condenses the Best of the '90s Into One Adventure

A nostalgia-fuelled adventure

  • Ben Sernau
Ben Sernau May 4, 2022 • 3 min read
Exploring Dungeon Synth: Music, RPGs, and Nostalgia
Interview

Exploring Dungeon Synth: Music, RPGs, and Nostalgia

Unpacking a music genre's ties to retro gaming with dungeon synth artist Erang

  • Karl Otty
Karl Otty May 4, 2022 • 11 min read
Lost in Vivo: Psychological Horror at its Finest
Review

Lost in Vivo: Psychological Horror at its Finest

Exploring how this indie horror title shines a light on what makes psychological horror so impactful

  • Anthony Wright
Anthony Wright May 3, 2022 • 6 min read
Unravelling the Mysteries of AI in Video Games
Feature

Unravelling the Mysteries of AI in Video Games

Revealing the magicians' secrets

  • Benji Tigg
Benji Tigg May 3, 2022 • 13 min read
Making the “Base” of Your Gameplay
Opinion

Making the “Base” of Your Gameplay

Why approachability is about the middle

  • Josh Bycer
Josh Bycer May 2, 2022 • 9 min read
The World Is Your Oyster in Riders Republic
Review

The World Is Your Oyster in Riders Republic

National parks become your playground

  • Alexander Razin
Alexander Razin May 2, 2022 • 4 min read
Collecting Pokémon Cards: A Primer
Guide

Collecting Pokémon Cards: A Primer

Understanding what makes Pokémon cards valuable

  • Tristan Jung
Tristan Jung May 1, 2022 • 8 min read
The Difference Between Complexity and Depth in Video Games
Game Design

The Difference Between Complexity and Depth in Video Games

Deep thinking on depth and complexity

  • Vitor M. Costa
Vitor M. Costa May 1, 2022 • 8 min read
Before Total War, 1997 Blessed Us With Lords of Magic
Review

Before Total War, 1997 Blessed Us With Lords of Magic

Eight faiths duke it out in a land grab while Death looks on

  • Antony Terence
Antony Terence Apr 30, 2022 • 6 min read
Sephonie Review: No Man Is an Island
Review

Sephonie Review: No Man Is an Island

Sephonie asks the daring question: What if we worked together to achieve harmony?

  • Brandon R Chinn
Brandon R Chinn Apr 30, 2022 • 5 min read
The Immortal Madness of Europa Universalis
Opinion

The Immortal Madness of Europa Universalis

Exploring the deep appeal behind the classic strategy series

  • Andrew Johnston
Andrew Johnston Apr 29, 2022 • 10 min read
Video Game Tutorials Are Awful
Game Design

Video Game Tutorials Are Awful

Developers could make tutorials that are seamless, fun, and relevant

  • Jacob Bergdahl
Jacob Bergdahl Apr 29, 2022 • 7 min read
Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment
Opinion

Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment

How the world of this classic can lead to deep reflections on humanity and its ideals in society

  • Vitor M. Costa
Vitor M. Costa Apr 28, 2022 • 11 min read
The Beginner's Guide: Video Games and The Death of Author
Opinion

The Beginner's Guide: Video Games and The Death of Author

Can we know a creator through their work?

  • Kyle Solomon
Kyle Solomon Apr 28, 2022 • 5 min read
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