SUPERJUMP Weekly SUPERJUMP Weekly: HoloCure, Destiny 2, and Cozy Games Issue #65: September 16 to September 22
Opinion The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders Thinking about the future of games based on promises and premises
Early Access Review These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding Playing god is easy to learn and hard to master
Game Design How Long Does it Take to Localize Video Games? What factors should you consider when dealing with localization?
Feature A Story That Can Only Be Told Through a Game Breaking down Goodbye World's powerful metafictional narrative
Preview Leaping Through Neon Lights With Mr. Run and Jump Explore the chaotic, hard-to-navigate, and synthetically exciting world of Mr. Run and Jump
SUPERJUMP Weekly SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance Issue #64: September 9 to September 15
Review HoloCure: Setting the Standard for Fan-Made Games A colorful combination of idols and reverse bullet hell