Interview My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’ Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor
Opinion The Joy and Pain of Game Mastery Exploring how to create interesting and challenging content for all players
Opinion Where Are All The Black and White Video Games? Examining the use of monochrome palettes in game design
Feature Worlds Changed at the Computer Game Developers Conferences of 1988 Explorers in uncharted lands
Game Design Integrating Learning with Gameplay in Human Resource Machine A deep dive into how Human Resource Machine teaches you to code
Game Design Gunhead: Analyzing Design Choices in the Transition From 2D to 3D A look into Gunhead's design using the MDA framework
Feature The Return of David: The State of Indie Games in 2023 and Beyond There was a moment in 2023 when all eyes in the video game space were on the indie scene — but for all the wrong reasons
Game Design Dust and Destruction: The Racing Economy in F-Zero 99 How massive multiplayer setups can be balanced for fun and engagement
Review Does Game Builder Garage Actually Teach You How to Make Games? The educational value of Nintendo's most accessible game engine
Opinion You Monster! Decision-Based Morality, Player Agency, and Guilt We are the sum of the choices we make
Game Design How Long Does it Take to Localize Video Games? What factors should you consider when dealing with localization?
Opinion The Indie Game Renaissance The future of the indie game market looks bright thanks to the wealth of resources available
Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility
Game Design Infinity Series: Visual Novels From a Game Design Perspective There's more than one way to tell a visual novel
Opinion Sonic Frontiers and the "3D Curse" The era of terrible 3D Sonic games could be coming to an end
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game
Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Interview How a Two-Person Team Made the Most Interesting Farming Sim of the Year Interviewing the creators about their journey of making Before the Green Moon