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SUPERJUMP

Hidden Gems of Game Design: Volume 11
Hidden Gems

Hidden Gems of Game Design: Volume 11

Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn

  • Josh Bycer
  • Antony Terence
  • Andrew Johnston
Multiple authors Apr 29, 2023 • 10 min read
The Brief Reign of Troika Games
Feature

The Brief Reign of Troika Games

Celebrating an incredible legacy

  • Gavin Annand
Gavin Annand Apr 28, 2023 • 12 min read
Why Live Service Is No Longer Exciting
Game Development

Why Live Service Is No Longer Exciting

Not so lively service

  • Josh Bycer
Josh Bycer Apr 28, 2023 • 11 min read
Splinter Cell Conviction Is the Jason Bourne Game We Never Had
Opinion

Splinter Cell Conviction Is the Jason Bourne Game We Never Had

Conviction: Bourne's game, finally realized

  • James Burns
James Burns Apr 27, 2023 • 4 min read
What Do We Know About the Five Nights at Freddy's Movie?
Opinion

What Do We Know About the Five Nights at Freddy's Movie?

Are you ready for Freddy?

  • Priya Sridhar
Priya Sridhar Apr 27, 2023 • 7 min read
Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape
Interview

Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape

This tactical deck-builder doesn't put the action on ice

  • Antony Terence
Antony Terence Apr 26, 2023 • 6 min read
Did Hi-Fi Rush Fail to Meet Expectations?
Opinion

Did Hi-Fi Rush Fail to Meet Expectations?

And what does that say about GamePass and Microsoft?

  • Aiden Crawford
Aiden Crawford Apr 26, 2023 • 3 min read
The 8 Best Low-Code Tools for Game Developers
Feature

The 8 Best Low-Code Tools for Game Developers

A handy overview that covers both game development and payment platforms

  • SUPERJUMP Team
SUPERJUMP Team Apr 26, 2023 • 6 min read
OTXO: Gunfire is the Singing of Angels
Review

OTXO: Gunfire is the Singing of Angels

Hotline Miami for a new generation

  • Andrew Johnston
Andrew Johnston Apr 26, 2023 • 4 min read
Breath of Fire IV: The Duality of the Dragons
Feature

Breath of Fire IV: The Duality of the Dragons

Celebrating the remarkable, but flawed, classic RPG

  • Erick Figueiredo
Erick Figueiredo Apr 25, 2023 • 14 min read
Journey to the Savage Planet and Item-Based Progression Systems
Game Design

Journey to the Savage Planet and Item-Based Progression Systems

Getting the tools is half the battle

  • Nathan Kelly
Nathan Kelly Apr 25, 2023 • 7 min read
Flexibility and Efficiency Are Much More Than Controller Mapping
Game Design

Flexibility and Efficiency Are Much More Than Controller Mapping

Diving into the sixth heuristic, flexibility and efficiency of use

  • Maria Meireles
Maria Meireles Apr 24, 2023 • 8 min read
Shadows of Doubt: A Murder in Capitalist Paradise
Review

Shadows of Doubt: A Murder in Capitalist Paradise

Will you catch the criminals... or become one?

  • Andrew Johnston
Andrew Johnston Apr 24, 2023 • 5 min read
Tribes: The Great FPS Underdog, Part 2
Feature

Tribes: The Great FPS Underdog, Part 2

From sequel success to its modern-day legacy, we trace the story of Tribes to its conclusion

  • Gavin Annand
Gavin Annand Apr 23, 2023 • 10 min read
Why Apex Legends is the Best Battle Royale
Opinion

Why Apex Legends is the Best Battle Royale

Examining the winning formula

  • Tyler Nightingale
Tyler Nightingale Apr 23, 2023 • 6 min read
SUPERJUMP Weekly: Square Enix Interview, Super Mario Bros. Movie, and Video Game Rhythm
SUPERJUMP Weekly

SUPERJUMP Weekly: Square Enix Interview, Super Mario Bros. Movie, and Video Game Rhythm

Issue #43: April 15 to April 21

  • James Burns
  • Josh GTX
James Burns, Josh GTX Apr 22, 2023 • 8 min read
Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium
Feature

Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium

A look into the duality and artistic inspiration behind the psychological horror game, The Medium

  • Briana Gonzalez
Briana Gonzalez Apr 22, 2023 • 11 min read
Tribes: The Great FPS Underdog, Part 1
Feature

Tribes: The Great FPS Underdog, Part 1

Tracing the life cycle of Tribes from release to the closing of its developer

  • Gavin Annand
Gavin Annand Apr 22, 2023 • 8 min read
Sir Daniel Fortesque: Living Up to the Lie
Opinion

Sir Daniel Fortesque: Living Up to the Lie

Tracing the footsteps of the archetypal Hero's Journey through the hack-and-slash action-adventure game MediEvil

  • Geordi Ferguson
Geordi Ferguson Apr 21, 2023 • 10 min read
The Heart of Super Mario Bros.
Opinion

The Heart of Super Mario Bros.

Learn to fall, save them all

  • Priya Sridhar
Priya Sridhar Apr 21, 2023 • 4 min read
PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi
Interview

PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi

Delving into the topic of metafictionality in adventure games with Ishiyama-san and Kobayashi-san

  • Vitor M. Costa
Vitor M. Costa Apr 20, 2023 • 10 min read
The Subtle Art of World Building
Opinion

The Subtle Art of World Building

How developers build the worlds we play and why it matters

  • Rachel Alm
Rachel Alm Apr 20, 2023 • 9 min read
SUPERJUMP Podcast: Video Game Rhythm
SUPERJUMP Podcast

SUPERJUMP Podcast: Video Game Rhythm

Season 4, Episode 6

  • Tristan Jung
Tristan Jung Apr 19, 2023 • 1 min read
Chibi-Robo, and the Existential Crisis of Family
Feature

Chibi-Robo, and the Existential Crisis of Family

A celebration of communication and an ode to family

  • Brandon R Chinn
Brandon R Chinn Apr 19, 2023 • 11 min read
Sayonara Wild Hearts Feels Like a Therapy Session
Opinion

Sayonara Wild Hearts Feels Like a Therapy Session

Going to therapy never felt this great

  • James Burns
James Burns Apr 19, 2023 • 2 min read
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