Game Development Integrate Steamworks Into Your Godot Project with GodotSteam CoaguCo Industries has made the path much easier for other developers
Feature This Early ‘90s Submarine Combat Game is Utterly Terrifying How I stumbled across a game that turned out to be a horrific — if somewhat unconventional — experience
Feature Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game
Game Design Why Random Encounters Shouldn’t Disappear in RPGs How random encounter system can be designed in a modern and enjoyable way in current RPGs
SUPERJUMP Weekly SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself Issue #26: December 17 to December 23
Feature Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga An early example of sports-meets-strategy RPG
Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Opinion The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope Hope is sometimes the most audacious goal
Guide Minecraft: Hate Basic Math? Use My File! The Minecraft Building Calculator does the math for you, making construction effortless
Feature Revisiting The Last of Us Part II Narrative masterpiece or depressing slog? The answer lies in a bit of both.
Feature Final Fantasy Online: How Game Design Influences Community Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI
Opinion Shadow of the Colossus and the Meditative Gameplay Loop More games are making silence and contemplation fundamental to the design
Feature How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico Subtraction in a world of excess
Feature Taking a Look Back at the Weirdly Obscure Mario Pinball Land This strange GBA game doesn’t get enough credit
SUPERJUMP Weekly SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating Issue #25: December 10 to December 16