Feature Looking Back on the SEGA Mega Drive Exploring the origins and impact of the SEGA Mega Drive on gaming
Review Lone Ruin: Into the Heart of Corruption Those new to the twin-stick shooters could find Lone Ruin to be a good starting point
Opinion What Makes a Great RPG? There’s no silver bullet, but there are some key ingredients that all great RPGs share
SUPERJUMP Weekly SUPERJUMP Weekly: AI-Powered Game Dev, Sid Meier's Memoir, and id Tech Issue #29: January 7 to January 13
Feature Octopath Traveler and Constructing an Eight-Fold World Melding eight stories into one makes this narrative one to experience
Review Breakout 13 and the Nature of Chinese Storytelling Will this unique Chinese FMV story find a Western audience?
Interview On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director We chat with Michel Strömbeck at IGDC 2022
Game Development I Tried Creating a Game Using OpenAI The impressive (and concerning) technology could soon put many programmers and artists out of work
Opinion Get in the Robot, Juro! 13 Sentinels: Aegis Rim does the impossible: explore a multitude of perspectives without losing its storytelling thrill
Feature Ten Games That Are Worth a Small Fortune Rarity, controversy, and other factors drive prices up for a select few games
Opinion What the Next 35 Years of Final Fantasy Could Look Like Square Enix's flagship franchise turns 35... what might the future hold?
Opinion Welcome Back, Isaac Clarke With a remake on the way, it’s important to remember what made Dead Space so special
SUPERJUMP Weekly SUPERJUMP Weekly: Games of the Year, Game Dev Tips, and Revealing Immortality Issue #28: December 31 to January 6
Feature Hide 'N Seek Promises Mayhem Minus the Betrayal Among Us' new Hide 'N Seek mode opens the door for more without fear of betrayal