Opinion To Delay, or Not to Delay Homefront: The Revolution shows that even if you fix your game, it is difficult to 'fix' first impressions
SUPERJUMP Weekly SUPERJUMP Weekly: EarthBound, Captain Tsubasa, and a Special Offer Issue #27: December 24 to December 30
Opinion Aliens Among Us: EarthBound and the American Dream EarthBound is praised for its quirky, nostalgic American setting, but something far more profound lies beneath its cheerful surface
Opinion Understanding the Importance of The Last of Us: Left Behind The DLC no one thought they wanted gave a new understanding of the first game
Game Development Integrate Steamworks Into Your Godot Project with GodotSteam CoaguCo Industries has made the path much easier for other developers
Feature This Early ‘90s Submarine Combat Game is Utterly Terrifying How I stumbled across a game that turned out to be a horrific — if somewhat unconventional — experience
Feature Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game
Game Design Why Random Encounters Shouldn’t Disappear in RPGs How random encounter system can be designed in a modern and enjoyable way in current RPGs
SUPERJUMP Weekly SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself Issue #26: December 17 to December 23
Feature Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga An early example of sports-meets-strategy RPG
Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Opinion The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope Hope is sometimes the most audacious goal
Guide Minecraft: Hate Basic Math? Use My File! The Minecraft Building Calculator does the math for you, making construction effortless