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SUPERJUMP

Want to Learn Game Development? Keep It Simple
Game Development

Want to Learn Game Development? Keep It Simple

Tips for budding game developers

  • León Fenzl
León Fenzl Dec 31, 2022 • 4 min read
To Delay, or Not to Delay
Opinion

To Delay, or Not to Delay

Homefront: The Revolution shows that even if you fix your game, it is difficult to 'fix' first impressions

  • Drawn Stories
Drawn Stories Dec 31, 2022 • 7 min read
SUPERJUMP Weekly: EarthBound, Captain Tsubasa, and a Special Offer
SUPERJUMP Weekly

SUPERJUMP Weekly: EarthBound, Captain Tsubasa, and a Special Offer

Issue #27: December 24 to December 30

  • James Burns
James Burns Dec 30, 2022 • 6 min read
Aliens Among Us: EarthBound and the American Dream
Opinion

Aliens Among Us: EarthBound and the American Dream

EarthBound is praised for its quirky, nostalgic American setting, but something far more profound lies beneath its cheerful surface

  • Cody Wiesner
Cody Wiesner Dec 30, 2022 • 14 min read
The Hidden Magic of Doom on the Original PlayStation
Opinion

The Hidden Magic of Doom on the Original PlayStation

Exploring Doom’s most horrifying entry

Austin Horne Dec 30, 2022 • 6 min read
What Games Would We Send the Aliens?
Opinion

What Games Would We Send the Aliens?

What would you choose?

  • Alex Antra
Alex Antra Dec 29, 2022 • 3 min read
Understanding the Importance of The Last of Us: Left Behind
Opinion

Understanding the Importance of The Last of Us: Left Behind

The DLC no one thought they wanted gave a new understanding of the first game

  • Benji Tigg
Benji Tigg Dec 29, 2022 • 6 min read
The Callisto Protocol: Action-Horror or Just Action?
Review

The Callisto Protocol: Action-Horror or Just Action?

A bumpy - but enjoyable - ride

  • Josh Bycer
Josh Bycer Dec 28, 2022 • 5 min read
50 Games From 2022 in 25 Words or Less
Opinion

50 Games From 2022 in 25 Words or Less

Many games, few words

  • Lucas Di Quinzio
Lucas Di Quinzio Dec 28, 2022 • 9 min read
SUPERJUMP Podcast: Narrative vs. Gameplay
SUPERJUMP Podcast

SUPERJUMP Podcast: Narrative vs. Gameplay

Season 4, Episode 3

  • Tristan Jung
Tristan Jung Dec 27, 2022 • 1 min read
Integrate Steamworks Into Your Godot Project with GodotSteam
Game Development

Integrate Steamworks Into Your Godot Project with GodotSteam

CoaguCo Industries has made the path much easier for other developers

  • Alex Antra
Alex Antra Dec 27, 2022 • 2 min read
This Early ‘90s Submarine Combat Game is Utterly Terrifying
Feature

This Early ‘90s Submarine Combat Game is Utterly Terrifying

How I stumbled across a game that turned out to be a horrific — if somewhat unconventional — experience

  • Chris Kernaghan
Chris Kernaghan Dec 27, 2022 • 5 min read
PixelCrib + SUPERJUMP Join Forces
SUPERJUMP

PixelCrib + SUPERJUMP Join Forces

We're cooking up big things

  • SUPERJUMP Team
SUPERJUMP Team Dec 26, 2022 • 1 min read
Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack
Feature

Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack

Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game

  • Vitor M. Costa
Vitor M. Costa Dec 26, 2022 • 13 min read
Hidden Gems of Game Design: Volume 7
Feature

Hidden Gems of Game Design: Volume 7

Dark themes, epic strategy, and the post-apocalypse

  • Josh Bycer
  • Antony Terence
  • B. Cantrell
Multiple authors Dec 26, 2022 • 8 min read
Why Random Encounters Shouldn’t Disappear in RPGs
Game Design

Why Random Encounters Shouldn’t Disappear in RPGs

How random encounter system can be designed in a modern and enjoyable way in current RPGs

  • Vitor M. Costa
Vitor M. Costa Dec 25, 2022 • 13 min read
Farewell, Ash & Pikachu
Feature

Farewell, Ash & Pikachu

Their 25 year adventure is coming to a close

Christian Rhodes Dec 25, 2022 • 2 min read
SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself
SUPERJUMP Weekly

SUPERJUMP Weekly: “Ma” 間, Pentiment, and The End Himself

Issue #26: December 17 to December 23

  • James Burns
James Burns Dec 24, 2022 • 5 min read
Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga
Feature

Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga

An early example of sports-meets-strategy RPG

  • Erick Figueiredo
Erick Figueiredo Dec 24, 2022 • 10 min read
Unusual Findings Review
Review

Unusual Findings Review

Aliens, teenage shenanigans, and retro 1980s flair

  • Brandon R Chinn
Brandon R Chinn Dec 24, 2022 • 2 min read
Visage: The Choices We Make
Review

Visage: The Choices We Make

Visage gives you the choice. What will you do with it?

  • Alexander Razin
Alexander Razin Dec 23, 2022 • 5 min read
Crafting Pentiment's Medieval Narrative
Interview

Crafting Pentiment's Medieval Narrative

We sit down with narrative designer Zoe Fraznick for an in-depth interview

  • Maris Crane
Maris Crane Dec 23, 2022 • 10 min read
The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope
Opinion

The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope

Hope is sometimes the most audacious goal

  • Rachel Alm
Rachel Alm Dec 22, 2022 • 8 min read
Minecraft: Hate Basic Math? Use My File!
Guide

Minecraft: Hate Basic Math? Use My File!

The Minecraft Building Calculator does the math for you, making construction effortless

  • Ben Sernau
Ben Sernau Dec 22, 2022 • 10 min read
Writer of the Year 2022: Vítor Costa
SUPERJUMP

Writer of the Year 2022: Vítor Costa

Announcing our first ever Writer of the Year

  • James Burns
James Burns Dec 21, 2022 • 2 min read
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