Review The Quarry – Bugs and Boredom Kill the Fun Poor interactivity and a boring story hurts Supermassive's latest title
Preview Metal: Hellsinger Revels In Its Rhythm-Based Firefights This Doom-inspired shooter slays to the heavy metal beat
Feature Sonic Advance: The Trilogy That Deserves a Second Chance Revisiting Sonic's "other" 2D classics
Game Design The Difference Between Cohesion and Coherence in Video Games Understanding the dichotomy between internal and external analysis
Feature Forevermore: The Legacy of the Ogre Battle Saga The legacy of the obscure game series lives on in the hearts of fans
Feature The History of Fighting EX Layer How a Street Fighter spin-off survived with its own identity
Review DEATHRUN TV: Putting the Glitz Back in the Twin-Stick Bullet-hell gameplay with a dystopian-future TV show aesthetic is back!
Review 'Ikai' Is in Dire Need of an Exorcism How this first-person horror game that plunges you into feudal Japan falls flat
Opinion Sonic Frontiers: The Uncertainty of a Fan The recent gameplay reveals paint a confusing picture
Opinion Endings in Choice-Driven Games: How to Get Them Right Every path has its destination, but some roads are more rewarding than others
Game Development Is Anyone Listening? Analysing the Disconnect Between Developers and Their Communities Examining the reasons that developers may not seem to be responding to criticism of their games
Feature The Janus Effect: Games Uncovering New Horrors in Technologies of the Past Coming to you live from Speedfreaks FM
Feature The Exciting New Blocks & Features in the Minecraft 1.19 Wild Update Exploring Minecraft's newest update and why some community members are not too excited
Feature Feminism and Trauma in LISA: The Painful, Part 1 Through the tortured upbringing of Brad Armstrong, LISA depicts a tragic interpretation of toxic masculinity