Feature The Zelda Game You Could Only Play via Satellite in 1995 Streaming a video game two decades before it went mainstream
Feature Two Good Hours With PC Game Pass, 4th Edition Feeling the Rush with a Pentiment from Benedict Fox
Feature Spotlight Pipes, Dark Patterns, and the Evolution of the Lootbox Nintendo is the latest target of a loot box-related lawsuit
Feature A Peek Behind Genshin Impact’s $4B+ in Mobile Sales A deep dive into how and where the massively profitable mobile game makes its money
Feature PlayStation Showcase Predictions: The Postmortem What we got right, and what we didn't see coming
Feature The Art and Science of Sekiro’s Combat Miyazaki’s masterpiece demands much of players in service to a powerful singular goal
Feature Koudelka, The Best (Lost) Survival Horror RPG A classic RPG with a different intent than its contemporaries
Feature The 8 Best Low-Code Tools for Game Developers A handy overview that covers both game development and payment platforms
Feature Breath of Fire IV: The Duality of the Dragons Celebrating the remarkable, but flawed, classic RPG
Feature Tribes: The Great FPS Underdog, Part 2 From sequel success to its modern-day legacy, we trace the story of Tribes to its conclusion
Feature Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium A look into the duality and artistic inspiration behind the psychological horror game, The Medium
Feature Tribes: The Great FPS Underdog, Part 1 Tracing the life cycle of Tribes from release to the closing of its developer
Feature Chibi-Robo, and the Existential Crisis of Family A celebration of communication and an ode to family
Feature Dirge of Cerberus: A Gothic, Sexual Melodrama Dissecting one of Final Fantasy's most divisive titles
Feature The Joseon Scene: Arcades in Korea Examining the arcade scene in a popular South Korean entertainment district