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SUPERJUMP

How Bethesda Designs for Moments
Opinion

How Bethesda Designs for Moments

It's about The Moments, not the moment-to-moment

  • Josh Bycer
Josh Bycer Sep 30, 2023 • 5 min read
Final Fantasy XVI and the Sins of Individualism
Feature

Final Fantasy XVI and the Sins of Individualism

Square Enix's latest opus doesn't have the emotional weight its story hopes to carry

  • Brandon R Chinn
Brandon R Chinn Sep 29, 2023 • 20 min read
The Weird and Fascinating World of Early Yu-Gi-Oh! Games
Feature

The Weird and Fascinating World of Early Yu-Gi-Oh! Games

An early look at one of gaming's most popular and long-lasting franchises

  • Erick Figueiredo
Erick Figueiredo Sep 28, 2023 • 12 min read
The Making of Oxenfree II: Lost Signals Soundtrack
Interview

The Making of Oxenfree II: Lost Signals Soundtrack

SUPERJUMP sits down with scntfc to chat about ARGs, defunct tech, and breathing new life into the hauntingly familiar sounds of Oxenfree

  • Ignas Vieversys
Ignas Vieversys Sep 27, 2023 • 6 min read
Ancient Worlds, Part 4: The 4th Coming
Ancient Worlds

Ancient Worlds, Part 4: The 4th Coming

What could have been a cynical cash-grab turned into much more with The 4th Coming

  • Gavin Annand
Gavin Annand Sep 27, 2023 • 15 min read
How Fire Emblem Returned From the Brink of Collapse
Retrospective

How Fire Emblem Returned From the Brink of Collapse

Rise, fall, and rise once more: the Fire Emblem franchise that we know today was on the verge of disaster over a decade ago

  • Kasey (JX) Fu
Kasey (JX) Fu Sep 26, 2023 • 7 min read
Why Charles Martinet Is the Best Shakespeare in Video Games
Opinion

Why Charles Martinet Is the Best Shakespeare in Video Games

The voice of Mario was once The Bard as well

  • Priya Sridhar
Priya Sridhar Sep 26, 2023 • 3 min read
An Interview with Maui Game Studio's Joseph Abraham
Interview

An Interview with Maui Game Studio's Joseph Abraham

On game development, teaching, and dominating kids in Mario Kart

  • Rachel Alm
Rachel Alm Sep 25, 2023 • 6 min read
SUPERJUMP Weekly: HoloCure, Destiny 2, and Cozy Games
SUPERJUMP Weekly

SUPERJUMP Weekly: HoloCure, Destiny 2, and Cozy Games

Issue #65: September 16 to September 22

  • James Burns
  • Andrew Johnston
James Burns, Andrew Johnston Sep 24, 2023 • 5 min read
The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders
Opinion

The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders

Thinking about the future of games based on promises and premises

  • Yvens R Serpa
Yvens R Serpa Sep 24, 2023 • 6 min read
Astrea: Six Sides to Victory
Review

Astrea: Six Sides to Victory

Six is the magic number

  • Andrew Johnston
Andrew Johnston Sep 23, 2023 • 3 min read
These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding
Early Access Review

These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding

Playing god is easy to learn and hard to master

  • Antony Terence
Antony Terence Sep 22, 2023 • 3 min read
Destiny 2 - Episode One: Echoes
Opinion

Destiny 2 - Episode One: Echoes

Where are the Vex?

  • Smart Hopewell
Smart Hopewell Sep 22, 2023 • 9 min read
The Dichotomy of Difficulty
Opinion

The Dichotomy of Difficulty

Making challenge fun

  • Josh Bycer
Josh Bycer Sep 21, 2023 • 9 min read
Deathbulge: Battle of the Bands Review
Review

Deathbulge: Battle of the Bands Review

From the page to the screen with musical mayhem

  • Lucas Di Quinzio
Lucas Di Quinzio Sep 20, 2023 • 4 min read
How Long Does it Take to Localize Video Games?
Game Design

How Long Does it Take to Localize Video Games?

What factors should you consider when dealing with localization?

  • SUPERJUMP Team
SUPERJUMP Team Sep 19, 2023 • 2 min read
A Story That Can Only Be Told Through a Game
Feature

A Story That Can Only Be Told Through a Game

Breaking down Goodbye World's powerful metafictional narrative

  • Adrian Ma
Adrian Ma Sep 19, 2023 • 7 min read
Leaping Through Neon Lights With Mr. Run and Jump
Preview

Leaping Through Neon Lights With Mr. Run and Jump

Explore the chaotic, hard-to-navigate, and synthetically exciting world of Mr. Run and Jump

  • Cat Webling
Cat Webling Sep 18, 2023 • 3 min read
SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance
SUPERJUMP Weekly

SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance

Issue #64: September 9 to September 15

  • James Burns
  • Andrew Johnston
James Burns, Andrew Johnston Sep 17, 2023 • 6 min read
HoloCure: Setting the Standard for Fan-Made Games
Review

HoloCure: Setting the Standard for Fan-Made Games

A colorful combination of idols and reverse bullet hell

  • Anselmo Jason
Anselmo Jason Sep 17, 2023 • 6 min read
What is a Cozy Video Game?
Opinion

What is a Cozy Video Game?

Explore the world of cozy games designed to take the stress away and find suggestions for getting into the genre

  • Cat Webling
Cat Webling Sep 16, 2023 • 6 min read
Introducing People to Undertale
Opinion

Introducing People to Undertale

Remember to show some mercy, and hide your spoilers!

  • Priya Sridhar
Priya Sridhar Sep 15, 2023 • 6 min read
The Legendary Naming of Mario: A Tale of Coins, Creativity, and Unexpected Inspiration
Feature

The Legendary Naming of Mario: A Tale of Coins, Creativity, and Unexpected Inspiration

Decoding the Mushroom Kingdom's moniker mystery

  • Steven Carpenter
Steven Carpenter Sep 15, 2023 • 7 min read
PAX West 2023: A VR Experience
Feature

PAX West 2023: A VR Experience

Three stand out VR games to keep an eye on

  • Jared McCarty
Jared McCarty Sep 14, 2023 • 10 min read
A Furtive Rebellion: The Story Behind Breakout 13
Opinion

A Furtive Rebellion: The Story Behind Breakout 13

Examining the cultural nuances of the intriguing FMV game

  • Andrew Johnston
Andrew Johnston Sep 14, 2023 • 9 min read
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