Feature Spotlight Pipes, Dark Patterns, and the Evolution of the Lootbox Nintendo is the latest target of a loot box-related lawsuit
SUPERJUMP Weekly SUPERJUMP Weekly: Punk, PixelCrib, and the PlayStation Showcase Issue #48: May 20 to May 26
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game
Review NeverAwake Offers Unique Visuals and Little Victories With a Twin-Stick Shooter Fighting to wake up against the tomato dragons
Feature A Peek Behind Genshin Impact’s $4B+ in Mobile Sales A deep dive into how and where the massively profitable mobile game makes its money
Feature PlayStation Showcase Predictions: The Postmortem What we got right, and what we didn't see coming
Hidden Gems Hidden Gems of Game Design: Volume 12 Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Game Development From Game Jam Idea to Mobile Classic Taking a closer look at Mini Metro and Mini Motorways
Opinion Sekiro, Easy Modes, and Accessibility A comprehensive look at the arguments and potential solutions
Review Walking in Nature from Your Living Room Pop on a VR headset and step into your locale of choice
Preview Getting Strategic: Top Picks From Tacticon 2023 Game design guru Josh Bycer gives his top picks from Tacticon 2023
SUPERJUMP Weekly SUPERJUMP Weekly: Historical Fiction, Koudelka, and Zelda Giveaway Issue #47: May 13 to May 19
Opinion Jedi: Survivor's Character Customization Makes Perfect Narrative Sense Fight the Empire... with Fashion!
Review BOKURA: Two Sides of the Same Co-Operative Coin Explore the same world from two opposing perspectives in BOKURA, a short pixel art co-op game.
Review Mountaincore’s Intricate Production Chains Need More Threats To Succeed An eco-focused colony sim designed solely for micromanagement purists
Feature The Art and Science of Sekiro’s Combat Miyazaki’s masterpiece demands much of players in service to a powerful singular goal