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SUPERJUMP

Writer of the Year 2022: Vítor Costa
SUPERJUMP

Writer of the Year 2022: Vítor Costa

Announcing our first ever Writer of the Year

  • James Burns
James Burns Dec 21, 2022 • 2 min read
Revisiting The Last of Us Part II
Feature

Revisiting The Last of Us Part II

Narrative masterpiece or depressing slog? The answer lies in a bit of both.

  • Benji Tigg
Benji Tigg Dec 21, 2022 • 27 min read
Last Shape Standing: Dodge, Adapt, Survive
Review

Last Shape Standing: Dodge, Adapt, Survive

Great for bite-sized gaming sessions

  • Andrew Johnston
Andrew Johnston Dec 21, 2022 • 3 min read
An Ode to The End
Opinion

An Ode to The End

17 years on, Metal Gear Solid 3’s geriatric sniper remains peerless

  • Joe Hubbard
Joe Hubbard Dec 20, 2022 • 7 min read
Final Fantasy Online: How Game Design Influences Community
Feature

Final Fantasy Online: How Game Design Influences Community

Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI

  • Mark Harris
Mark Harris Dec 20, 2022 • 11 min read
Shadow of the Colossus and the Meditative Gameplay Loop
Opinion

Shadow of the Colossus and the Meditative Gameplay Loop

More games are making silence and contemplation fundamental to the design

  • Karl Otty
Karl Otty Dec 19, 2022 • 5 min read
How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico
Feature

How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico

Subtraction in a world of excess

  • Chris Kernaghan
Chris Kernaghan Dec 19, 2022 • 6 min read
Where Should the Next Fallout Be Located?
Opinion

Where Should the Next Fallout Be Located?

There are several great options

  • Charlotte Huston
Charlotte Huston Dec 18, 2022 • 11 min read
Taking a Look Back at the Weirdly Obscure Mario Pinball Land
Feature

Taking a Look Back at the Weirdly Obscure Mario Pinball Land

This strange GBA game doesn’t get enough credit

  • Cameron Eittreim
Cameron Eittreim Dec 18, 2022 • 3 min read
SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating
SUPERJUMP Weekly

SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating

Issue #25: December 10 to December 16

  • James Burns
James Burns Dec 17, 2022 • 6 min read
Nintendo’s Game & Watch Ignited a Design Transformation
Feature

Nintendo’s Game & Watch Ignited a Design Transformation

Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy

  • C.S. Voll
C.S. Voll Dec 17, 2022 • 5 min read
How Cultist Simulator Uses Your Imagination to Properly Scare You
Opinion

How Cultist Simulator Uses Your Imagination to Properly Scare You

Spoiler: It gets inside your head

  • Ben Sledge
Ben Sledge Dec 17, 2022 • 4 min read
The Beauty in Max Payne 3’s Ugliness
Opinion

The Beauty in Max Payne 3’s Ugliness

There is much to like about Max’s harrowing journey in São Paulo

  • Anselmo Jason
Anselmo Jason Dec 16, 2022 • 7 min read
Witnessing a Dying World in Umurangi Generation
Feature

Witnessing a Dying World in Umurangi Generation

What will you see at the end of the world?

Andrew W. Smith Dec 15, 2022 • 7 min read
Remembering My Favourite Battlefield Game Mode
Opinion

Remembering My Favourite Battlefield Game Mode

Battlefield 2142 depicted "The Cold War of the 22nd Century"

  • Alex Antra
Alex Antra Dec 15, 2022 • 3 min read
Astlibra Revision is “All” The Action RPG
Review

Astlibra Revision is “All” The Action RPG

A rich experience for action RPG veterans

  • Josh Bycer
Josh Bycer Dec 14, 2022 • 4 min read
The History of Australian Games Classification and Censorship
Feature

The History of Australian Games Classification and Censorship

The long, often frustrating story of game classification in Australia

  • Lucas Di Quinzio
Lucas Di Quinzio Dec 14, 2022 • 26 min read
A girl Pokemon character waves at the camera as she takes a selfie. Other trainers pose in the background.
Guide

Tips for Pokémon Scarlet/Violet Beginners

The ultimate primer for Pokémon Scarlet/Violet beginners

  • Cat Webling
Cat Webling Dec 13, 2022 • 6 min read
Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka
Interview

Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka

Exploring the design decisions behind Various Daylife

  • Vitor M. Costa
Vitor M. Costa Dec 13, 2022 • 9 min read
We’re All Living in the Future of Phantasy Star Online
Opinion

We’re All Living in the Future of Phantasy Star Online

Where we're going, we don't need roads

  • Adam Meadows
Adam Meadows Dec 12, 2022 • 7 min read
I'm a Nice Guy, Just Ignore the Bodies
Opinion

I'm a Nice Guy, Just Ignore the Bodies

Uncharted’s Nathan Drake has killed hundreds: why don’t players care?

  • Benji Tigg
Benji Tigg Dec 12, 2022 • 5 min read
SUPERJUMP Weekly: Art Design, Ergodic Literature, and Indies in 2023
SUPERJUMP Weekly

SUPERJUMP Weekly: Art Design, Ergodic Literature, and Indies in 2023

Issue #24: December 3 to December 9

  • James Burns
James Burns Dec 11, 2022 • 7 min read
Crawl Tactics: A Roguelike Twist on the TRPG Formula
Review

Crawl Tactics: A Roguelike Twist on the TRPG Formula

Crawl into another worthwhile entry in the TRPG sub-genre

  • Andrew Johnston
Andrew Johnston Dec 11, 2022 • 3 min read
Screenshot of Kratos contemplating a pouch in his hand.
Feature

God of War, and Grief

An examination of the role of grief in the narratives of the two God of War games

  • Brandon R Chinn
Brandon R Chinn Dec 11, 2022 • 9 min read
Filling The Void: Open World Games
Game Design

Filling The Void: Open World Games

Finding a balance through landscape composition

Colby Wright Dec 10, 2022 • 3 min read
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