Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Opinion Ghost of Tsushima Is About People How Sucker Punch told their story through individual characters rather than sweeping narrative
Review Music Lessons: Grief and Hope in When the Past Was Around Memories, and the grief that accompanies them
Game Design "2B or Not to [B]e?": The Shakespearean Question of 9S Examining the collapse of existentialism and humanism in the role of 9S in NieR: Automata
Game Design How I Learned to Write Compelling Interactive Fiction Taking the lessons of Susan O'Connor to create interesting interactive stories in game design