A collection of 13 posts
Dark Souls, and the struggle toward sanctuary
Continuing the reworking of one of gaming's most famous stories
What's right, and wrong, with an ambiguous ending?
Where are the Vex?
Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"
Reimagining one of gaming's most beloved titles
Is Elden Ring about ambiguity...or is it simply ambiguous?
Unraveling the story of Sonic 06
Some of the best picks at the intersection of narrative and gameplay
How game systems enable introspective and emotional experiences
How Sucker Punch told their story through individual characters rather than sweeping narrative
Memories, and the grief that accompanies them
Taking the lessons of Susan O'Connor to create interesting interactive stories in game design