Opinion Rewriting Final Fantasy VII: Part 2 Continuing the reworking of one of gaming's most famous stories
Opinion The Importance of Ambiguity: Power of the Unspoken What's right, and wrong, with an ambiguous ending?
SUPERJUMP PVP SUPERJUMP PVP #2: The Hero's Journey in RPGs Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"
Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Opinion Ghost of Tsushima Is About People How Sucker Punch told their story through individual characters rather than sweeping narrative
Review Music Lessons: Grief and Hope in When the Past Was Around Memories, and the grief that accompanies them
Game Design How I Learned to Write Compelling Interactive Fiction Taking the lessons of Susan O'Connor to create interesting interactive stories in game design