SUPERJUMP Weekly SUPERJUMP Weekly: Historical Fiction, Koudelka, and Zelda Giveaway Issue #47: May 13 to May 19
Opinion Jedi: Survivor's Character Customization Makes Perfect Narrative Sense Fight the Empire... with Fashion!
Review BOKURA: Two Sides of the Same Co-Operative Coin Explore the same world from two opposing perspectives in BOKURA, a short pixel art co-op game.
Review Mountaincore’s Intricate Production Chains Need More Threats To Succeed An eco-focused colony sim designed solely for micromanagement purists
Feature The Art and Science of Sekiro’s Combat Miyazaki’s masterpiece demands much of players in service to a powerful singular goal
Opinion Dark Souls: Depression and Victory There’s a surprising (and useful) connection between the world of Lordran and real-world depression
Review Tin Hearts: A Craftsman's Masterwork Tin Hearts is a beautiful exploration of storytelling through gameplay elements.
Opinion The Power of Game Literacy Advancing game literacy is key to unlocking the full potential of the medium
Opinion Guild Wars 2 Respects Your Time Until It Doesn’t ArenaNet’s remarkable MMO is tailored towards more casual players, but it has a lot of very grindy collections as well
Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Opinion Explore the World Through Gaming Discover new places and improve your geography knowledge with GeoGuessr, City Guesser, and more
SUPERJUMP Weekly SUPERJUMP Weekly: The Lizzies, Maximum Minimalism, and Permanent Impermanence Issue #46: May 6 to May 12
Interview How a Two-Person Team Made the Most Interesting Farming Sim of the Year Interviewing the creators about their journey of making Before the Green Moon
Opinion What Happens When You Play Worms With Extreme Restrictions Reducing the toolset leads to more competitive games
Feature Koudelka, The Best (Lost) Survival Horror RPG A classic RPG with a different intent than its contemporaries
Opinion Nintendo's Plans for 2023 Don't Include a New Switch Special editions are happening, but a new Switch will have to wait
Games UX Games UX: All About Subtitles Exploring subtitles in games, especially when applied to multiple screen sizes
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Opinion Ghost of Tsushima Is About People How Sucker Punch told their story through individual characters rather than sweeping narrative