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SUPERJUMP

Making Self-Care Fun
Feature

Making Self-Care Fun

How MIT are leveraging game design principles to combat depression

  • Jared McCarty
Jared McCarty May 22, 2023 • 7 min read
SUPERJUMP Weekly: Historical Fiction, Koudelka, and Zelda Giveaway
SUPERJUMP Weekly

SUPERJUMP Weekly: Historical Fiction, Koudelka, and Zelda Giveaway

Issue #47: May 13 to May 19

  • James Burns
James Burns May 21, 2023 • 8 min read
Jedi: Survivor's Character Customization Makes Perfect Narrative Sense
Opinion

Jedi: Survivor's Character Customization Makes Perfect Narrative Sense

Fight the Empire... with Fashion!

  • PJ Walerysiak
PJ Walerysiak May 21, 2023 • 3 min read
Zelda, Music, and Second-Hand Nostalgia
Opinion

Zelda, Music, and Second-Hand Nostalgia

Connecting music, memory, and games never played

Jade C May 21, 2023 • 4 min read
Pixel art of two young boys sitting on a park bench in a pink wooded park. The game's title appears in Japanese above them.
Review

BOKURA: Two Sides of the Same Co-Operative Coin

Explore the same world from two opposing perspectives in BOKURA, a short pixel art co-op game.

  • Joe Richards
Joe Richards May 20, 2023 • 4 min read
How Punk Culture Influenced Gaming
Feature

How Punk Culture Influenced Gaming

The intersection of punk and digital entertainment

  • Rachel Alm
Rachel Alm May 20, 2023 • 10 min read
Mountaincore’s Intricate Production Chains Need More Threats To Succeed
Review

Mountaincore’s Intricate Production Chains Need More Threats To Succeed

An eco-focused colony sim designed solely for micromanagement purists

  • Antony Terence
Antony Terence May 19, 2023 • 5 min read
Celebrating Wild Arms: The Wild West RPG
Opinion

Celebrating Wild Arms: The Wild West RPG

Saluting a unique and fascinating classic

Julian Woodyard May 19, 2023 • 9 min read
The Art and Science of Sekiro’s Combat
Feature

The Art and Science of Sekiro’s Combat

Miyazaki’s masterpiece demands much of players in service to a powerful singular goal

  • Kamil Mozel
Kamil Mozel May 18, 2023 • 7 min read
Dark Souls: Depression and Victory
Opinion

Dark Souls: Depression and Victory

There’s a surprising (and useful) connection between the world of Lordran and real-world depression

  • Jonathan Thornburg
Jonathan Thornburg May 17, 2023 • 5 min read
Tin Hearts: A Craftsman's Masterwork
Review

Tin Hearts: A Craftsman's Masterwork

Tin Hearts is a beautiful exploration of storytelling through gameplay elements.

  • Andrew Johnston
Andrew Johnston May 17, 2023 • 4 min read
The Power of Game Literacy
Opinion

The Power of Game Literacy

Advancing game literacy is key to unlocking the full potential of the medium

  • Joshua Gad
Joshua Gad May 16, 2023 • 5 min read
Guild Wars 2 Respects Your Time Until It Doesn’t
Opinion

Guild Wars 2 Respects Your Time Until It Doesn’t

ArenaNet’s remarkable MMO is tailored towards more casual players, but it has a lot of very grindy collections as well

  • Christian Behler
Christian Behler May 16, 2023 • 7 min read
LudoNarraCon 2023: 6 Games to Watch
Opinion

LudoNarraCon 2023: 6 Games to Watch

Some of the best picks at the intersection of narrative and gameplay

  • Josh Bycer
Josh Bycer May 15, 2023 • 3 min read
Explore the World Through Gaming
Opinion

Explore the World Through Gaming

Discover new places and improve your geography knowledge with GeoGuessr, City Guesser, and more

  • Christian Behler
Christian Behler May 15, 2023 • 6 min read
SUPERJUMP Weekly: The Lizzies, Maximum Minimalism, and Permanent Impermanence
SUPERJUMP Weekly

SUPERJUMP Weekly: The Lizzies, Maximum Minimalism, and Permanent Impermanence

Issue #46: May 6 to May 12

  • James Burns
James Burns May 14, 2023 • 9 min read
How a Two-Person Team Made the Most Interesting Farming Sim of the Year
Interview

How a Two-Person Team Made the Most Interesting Farming Sim of the Year

Interviewing the creators about their journey of making Before the Green Moon

  • Leah Isobel
Leah Isobel May 14, 2023 • 15 min read
What Happens When You Play Worms With Extreme Restrictions
Opinion

What Happens When You Play Worms With Extreme Restrictions

Reducing the toolset leads to more competitive games

  • Christian Behler
Christian Behler May 14, 2023 • 5 min read
Koudelka, The Best (Lost) Survival Horror RPG
Feature

Koudelka, The Best (Lost) Survival Horror RPG

A classic RPG with a different intent than its contemporaries

  • Brandon R Chinn
Brandon R Chinn May 13, 2023 • 13 min read
Nintendo's Plans for 2023 Don't Include a New Switch
Opinion

Nintendo's Plans for 2023 Don't Include a New Switch

Special editions are happening, but a new Switch will have to wait

  • Aiden Crawford
Aiden Crawford May 13, 2023 • 3 min read
Games UX: All About Subtitles
Games UX

Games UX: All About Subtitles

Exploring subtitles in games, especially when applied to multiple screen sizes

  • Chris Bam Harrison
Chris Bam Harrison May 12, 2023 • 7 min read
The Economy of Accepting Death in Spiritfarer
Game Design

The Economy of Accepting Death in Spiritfarer

How game systems enable introspective and emotional experiences

  • Yvens R Serpa
Yvens R Serpa May 12, 2023 • 7 min read
Playing Tabletop RPGs via Figma
Feature

Playing Tabletop RPGs via Figma

Going where no TTRPG-mad Trekkie had gone before

  • Chris Bam Harrison
Chris Bam Harrison May 11, 2023 • 11 min read
Dredge is a Relaxing Take on Horror
Review

Dredge is a Relaxing Take on Horror

Fishing Fiends

  • Josh Bycer
Josh Bycer May 11, 2023 • 3 min read
Ghost of Tsushima Is About People
Opinion

Ghost of Tsushima Is About People

How Sucker Punch told their story through individual characters rather than sweeping narrative

  • Chris Bam Harrison
Chris Bam Harrison May 10, 2023 • 10 min read
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