Feature SNK: The Trials and Tribulations of a Fighting Game Pioneer The developer known for its classic 2D fighters has seen many ups and downs
Feature Learning to Troll for the Good of Society What destroying a small town taught me about misinformation
Game Design Unlocking Global Markets: A Guide to Localizing Game Characters How do you tailor game characters to different cultures? Explore the ingredients of flawless game localization to speak your players’ language.
Opinion Easter Eggs: The (Fun) Microtransactions of Yesterday How developers’ early experiments in the arcades forged a modern game economy
Opinion Games to Play With Your Friends When You Don't Want to Think Go-to games with low barriers to entry
Opinion ADHD and Open World Video Games An analysis on the difficulties posed by open world games for folks with ADHD
Review Meg’s Monster: You Will Believe a Fiend Can Cry Follow a subterranean monster tasked with protecting a human child who has mysterious doomsday powers
Interview On Building Xbox and PlayStation Exclusives With Sumo Digital Sumo Digital has its feet in both Microsoft and Sony's camps
Hidden Gems Hidden Gems of Game Design: Volume 9 An indie Metroidvania and a classic in the Warhammer universe headline this month's offering
Review Wanted: Dead Lies Buried Under Its Own Mistakes A disappointing mess that does few things well
Review Clive 'N' Wrench: Platforming How It Used to Be How old do you like your old-school platformers?
Interview Creating Iconic Art at Activision-Blizzard-King We talk with a visual development artist working on some of gaming's most beloved IP
Review Inward: A New Island With Established Meditation Habits We need a space for grounding and growth
Game Design How Video Games Use Reduced Stimulation Varying stimulation can dramatically alter game experiences
Interview Getting Tactical With Pierre Leclerc, Creator of Fell Seal: Arbiter’s Mark The co-founder of 6-Eyes Studio tells us how they created this ode to the beloved classics of the genre
Review Tranquility in the Eye of the Storm Akka Arrh is chaos, but in the most addicting ways possible