Feature 101 BASIC Computer Games: The Book That Built a Trend Blasting into the past with computer games that marked the beginning of the indie video game scene
Feature Looking Back on the SEGA Mega Drive Exploring the origins and impact of the SEGA Mega Drive on gaming
Feature Octopath Traveler and Constructing an Eight-Fold World Melding eight stories into one makes this narrative one to experience
Feature Ten Games That Are Worth a Small Fortune Rarity, controversy, and other factors drive prices up for a select few games
Feature Hide 'N Seek Promises Mayhem Minus the Betrayal Among Us' new Hide 'N Seek mode opens the door for more without fear of betrayal
Feature This Early ‘90s Submarine Combat Game is Utterly Terrifying How I stumbled across a game that turned out to be a horrific — if somewhat unconventional — experience
Feature Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game
Feature Tecmo’s Captain Tsubasa Series: A Creative Way To Adapt a Manga An early example of sports-meets-strategy RPG
Feature Revisiting The Last of Us Part II Narrative masterpiece or depressing slog? The answer lies in a bit of both.
Feature Final Fantasy Online: How Game Design Influences Community Examining the social impact of design choices in Final Fantasy XIV and Final Fantasy XI
Feature How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico Subtraction in a world of excess
Feature Taking a Look Back at the Weirdly Obscure Mario Pinball Land This strange GBA game doesn’t get enough credit
Feature Nintendo’s Game & Watch Ignited a Design Transformation Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy
Feature The History of Australian Games Classification and Censorship The long, often frustrating story of game classification in Australia
Feature God of War, and Grief An examination of the role of grief in the narratives of the two God of War games
Feature Story of Seasons and the Difficulties of Game Translation How culture and game marketing can affect a franchise
Feature The Magical, Aristocratic Symbolism of The DioField Chronicle Examining the ideas and techniques in Isamu Kamikokuryo's concept art