Feature Werewolf: The Apocalypse Almost Arrived on Consoles in the ’90s A longed-for IP has a difficult transition to games
Review Roadwarden: Exploring An Untamed Peninsula A mix of text-adventure and RPG with an enthralling world to explore
Preview Demonstration Perfection: Final Fantasy XVI Square Enix rediscovers the magic of the game demo
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game
Hidden Gems Hidden Gems of Game Design: Volume 12 Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Feature Koudelka, The Best (Lost) Survival Horror RPG A classic RPG with a different intent than its contemporaries
Feature Breath of Fire IV: The Duality of the Dragons Celebrating the remarkable, but flawed, classic RPG
Preview Musings on the Diablo IV Open Beta After years of teasing, gamers finally get their first taste of Diablo IV - and feelings are mixed
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Feature The Mojave Horror - The Terrifying Vaults of Fallout: New Vegas The evils of the Vault-Tec Corporation
Review Meg’s Monster: You Will Believe a Fiend Can Cry Follow a subterranean monster tasked with protecting a human child who has mysterious doomsday powers