Preview Musings on the Diablo IV Open Beta After years of teasing, gamers finally get their first taste of Diablo IV - and feelings are mixed
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Review How Meg’s Monster Demonstrates a Post-Undertale RPG World Down the chutes to the world below
Feature The Mojave Horror - The Terrifying Vaults of Fallout: New Vegas The evils of the Vault-Tec Corporation
Review Meg’s Monster: You Will Believe a Fiend Can Cry Follow a subterranean monster tasked with protecting a human child who has mysterious doomsday powers
SUPERJUMP PVP SUPERJUMP PVP: Party-Based JRPGs Vitor Costa and Alex Anyfantis examine the pros and cons of Japanese RPGs with party-based narrative and gameplay
Game Design Analysing the UX Design of Elden Ring A deep, detailed look at the user experience of Elden Ring